Read Millionaire Fastlane
I've Read UNSCRIPTED
- Sep 11, 2018
If thats what you feel is best for you man go for it. Im still gonna say this is driven by ego haha and theres nothing wrong with that.
I'd say it's backed by successful indies. I asked a few of them. Specially the ones that take this as a business, acknowledge the importance of knowing a bit of all the areas involved. For a business owner, this is important.
My intention was just to let you know it will take much longer.
We agree on this. That's why most areas just need a minimum knowledge, which doesn't take that long to get.
But looking at it from afar, lets say you spent a year focusing on nothing but music. Every day 4 hours a day learning the program for a couple months, learning how to construct a song, and then figuring out what music is best for your game and fine tuning the tracks to near perfection.
I actually spent 9 years studying music in a music school (was supposed to become a musician for a living, but changed my mind), and half of my life playing an instrument. I actually made some compositions in my youth, so there's obviously work to be done, but music is my second skill since I was a child, so why not refresh it and make the most of it? The digital part definitely needs time, for sure, but, as an example, I can live with making chiptunes music for the kind of games I have in mind for now. That doesn't even require much tuning, as there are software programs that are already focused on that kind of music. I'm not going for electronic or orchestral, which need much more work.
Thats a year and tons of mostly wasted hours to make something only decent, when you couldve paid a muscian (someone whose devoted 8+ hours a day for YEARS into their craft) to make you a song 10X better than yours for only $100. maybe a little bit more.
Yeah, looking back, I probably wasted half of my live on music.
The thing is, do we work every single waking hour on our projects (apart from Elon Musk, and only until he fell apart)? Even if we put 60 hours per week, there is still time for other things, and if someone enjoys learning stuff in their free time, why not learn stuff that can also be useful?
Leaving exceptions apart, you'd be surprised about how much a professional music composer who has devoted 8+ hours a day for years charges. More explicitly, about $500-$1000 per MINUTE of custom music, from what I've researched and seen recommended by some professional composers. A much cheaper option is to buy stock music, and that's totally fine if it fits your game.
Like I said im a illustrator and as much as I'd like to make all the art for my second game, im not going to. Most i will do is pass a few sketches over to a 3D modeler.
That's fine, as (I guess) you are not a 3D modeler and prefer to invest the time in something else, which is sensible. I wonder what you do with coding, though, as you said you already released a game. Do you outsource programming?
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