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How I lean startup’d my way to $240k+ on the saturated App Store

Rcaraway1989

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Hello @Rcaraway1989
I love your post. It's nice that you also reveal some of your strategies on how to evaluate ideas.
Would love to hear if you have strategies to find ideas with tools or online communities.

Regards,
f0reclone

I'm currently writing about everything I know about finding ideas worth solving. Will share it to my newsletter first.
 
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Hylle

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Very inspring, I like the idea of validating your idea first with the market before building the app. I was also curious how you drove traffic there. Thanks for clearing that up.
 
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BrooklynHustle

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“The best way to have a good idea is to have lots of ideas” - Linus Pauling

"I embraced shittiness..."

Love all of this, man... Congrats!

This is a long needed followup to this post. Some of y'all have been pinging me about this, so HERE WE GO.

I cofounded a social app startup at age 22. Because I was gonna change the world, DUH.

If you could believe it, our private social networking app, our BABY, never found product market fit.

landingPage-577x1024.png


Our strategy was basically “Let’s brainstorm ideas and ship massive features. If we believe hard enough, maybe people will want them”.

Yeaaaahhh, NOPE. That failed. Should've believed harder.

In attempt to salvage our trainwreck, I absorbed everything I could on Lean Startups. But everyone gave me heat for "shipping junk" and I hated my life.

Two years, zero sales, no friends outside of work, and countless failed iterations and pivots later, we ran out of funding.

Once I was free, I was happy-ish. "Wait, I no longer have any decision overhead. Let's try this lean startup thing FOR SERIOUS."

...

You ever have moments where you try a new skill thinking you'll be good because you've read everything about that skill ever published but then you realize you still suck?

Yeah. That happened.

I wanted some authentic "validation" that the next app I made had customers! No made up problems or ideas.

My friend told me she was looking for a way to manage her passwords. That's validation right?

And so I rode those goodfeels of false validation for five months.

Five months of building immaculate features, ambitious designs, a pretty website to convert web users, and a made up funnels all the way to my awesome subscription payment.

And it flopped.

badSales-1024x429.png


We lived a poverty lifestyle so my over-engineered app and website could have negligible downloads. My (ex) girlfriend had 90% lost faith in me.

We had to borrow money to afford a life-saving surgery for my poor cat. Another victim claimed by my shitty entrepreneurship.

You know what this whole debacle taught me? My brain hates pain. And bad entrepreneurship is gargantuan pain.

I adopted lean startup principles because my brain hurt.

The next few months kicked off an App Store portfolio that I ended up selling two years later, netting 725,000 downloads, nearly $200k sales and a modest exit.

How I found a legit idea

“The best way to have a good idea is to have lots of ideas” - Linus Pauling

My former process on approaching ideas summed up:

  • Get a tasty idea in your head
  • If Competition exists: I could make this so much better
  • If No competition exists: The market is all mine muaha!
  • Romanticize about all the awesome features you will build
  • Start building the product immediately.
  • Make it perfect. Then make it perfect some more.
  • Build it in complete isolation. No on can see it until its beautiful.
  • Start marketing it after you launch it
This is actually the guide on how to almost kill your cat. Trust me on this.

If I were going to commit to building any idea, it would have to prove itself over. And over. And over.

I wanted the world to beg me to build the app.

Because 99% of ideas don't have people begging for a solution, I knew needed lots of ideas. I needed a habit of ideas.

Not just any idea. Ever had a business winning homerun idea that you made up on the spot? That pretty much never works.

Ideas come from real problems. And real problems come from real people. So my ideas came from clues other people gave me.

Photo-Jan-23-6-50-02-AM-576x1024.png


I learned to tell people I was an app developer and ask people for their app ideas.

And I mean ANYONE -- from random people online to a cashier at Chipotle.

You were going to tell me your app idea and you were going to LIKE it, damnit!

After turning myself into the Sherlock Holmes of iPhone app ideas, this one dude online told me about his idea for "turning GIFs into videos so I can post them on Instagram."

"Wait. That doesn't exist?" My cautious optimisism had peaked.

How I validated before building
“Post GIFs to Instagram” passed the research test (which all my other ideas failed):

  • People were actively searching for a solution.
  • Some people were even making some clunky workaround to solve it already.
  • Traffic, as indicated by Google Trends, Keyword Planner, were good enough for an app
  • There was none or very little competition
Screen-Shot-2017-01-23-at-7.18.06-AM-1024x540.png


Old Me would’ve immediately jumped in and built the best product ever.

But New Me knew too much pain which I highly recommend not experiencing.

How could I validate without building an app?

A good question because the App Store SUCKS for fast moving entrepreneurship.

I can't post a "Landing Page" to the App Store to see if it gets downloads. So I "settled" for a landing page on the web.

Using QuickMVP, I threw together a promotion in like 30 minutes that said “GifShare: Post GIFs to Instagram” with a call to action that said “Download for $1.99”. I made an awful app Icon that took me like an hour.

vineshareIcon.png


I embraced shittiness. If users took action on an ugly landing page, imagine what they would do when I optimized it later.

I posted it to the Youtube videos, Yahoo Answers and forum questions I’d found where people were talking about the problem and seeking solutions (do you see a trend? Get people involved before you build!)

Curious users were flooding to my site, but they wouldn’t click the download button. Was the price too much? I changed it from $2.99 to free and people started clicking like crazy.

Since I didn't actually have an app yet, I asked them for an email after clicking through. Emails were coming in. More than I thought would.

TIME TO BUILD, MATE.

From a crappy app to $900 in first month revenue

I cobbled the whole first version together in a week.

As minimal and “just good enough” as an app can be. Same app icon as before. Stock interface design. Free to use icons. A single App Store screenshot with a sentence or two for the app description.

And to make money, an In app purchase to remove the watermark from the app.

Compare that to the 5+ months I did on the previous app. I spent hours grinding out every single detail to perfection. And for what? (Spoiler: overwhelming anxiety & shame)

I wanted to see some beta testers to prove an extra level of validation, because beta testing an app at the time was a chore. I had to get them to click through an email, sign up for an extra service, give me their iPhone UDID which they'd have to look up how to do, then recieve a download link through email then HOPE the app works.

I thought if I even got 10 people to endure that process, that’d be enough. I got 20. I even set up a fake In app purchase to see if people would remove the GIF's watermark to see if they would pay.

Many of them paid so I finally had the confidence to launch.

The first month of launch did $900ish. I wasn’t about to quit freelancing, but if I could figure out how to “growth hack” this bad boy, maybe I could soon.

900Sales-300x128.png

My first taste of passive income


Growth hacking my way to $200k in sales


1. Getting new customers

App business = big # of downloads. At its peak, I believe my business did ~1.2k downloads/day

After MUCH experimenting (failing), I found a few things mattered here:

  1. Improving the App Icon
  2. Improving the App Store screenshots
  3. Making the watermark that showed on the gif to be prettier and more noticeable (but only to an extent that felt ethical to me). This worked because people would see "Made with GifShare" on Instagram and download my app from there.
  4. Encouraging good, abundant reviews
Keywords barely appeared to matter for me though it mattered for other businesses. Neither did the App Store description. I figured this out by test test testing.

2. Making more per transaction

This was simply adding more In app purchases (paying for filters, fonts, etc) and… charging more for the IAP that was working well (removing the watermark).

The original version, I charged 1.99 USD. By the time I sold, the same IAP was 3.99USD. All extra IAP were .99 or 1.99.

I tried ads, and they added decent revenue. ($600ish a month). However, I eventually took them down because I felt a bit scummy — so scummy that I actually lost motivation for working on the app until I removed them.

3. Creating more loyal customers

I struggled the most improving loyalty. Users often would use the app once or twice then never again.

I found a few things worked pretty well though:

  1. Get people to follow the app’s Instagram account
  2. Build an email list and email them occasionally for feature updates
  3. Make the app a super usable, fast, and rewarding to use
  4. Encourage sharing multiple GIFs (after they finished one, I'd try to get them to create another one)
The Process

In order to discover these changes, I wanted to move as fast I could which is a challenge on the App Store when you've got release cycles that sometimes last a full week or longer.

To get around this, I used a backend service like Firebase and I would turn on/off various changes (like what color a button should be, should I show certain things or not). This allowed me to test if something worked or not without having to wait for a new update to push.

Apptemize seems like an even better solution (as you can make sweeping changes with it without pushing any updates) and I'll be testing that out thoroghly in my apps soon. I'll get back to you on how well that works.
-----
In 2010, I started telling people I wanted to be an entrepreneur. I wasn't acting on it yet, because I didn't know how, what, why, who, ANYTHING about where to start.

A few months later I found a brand spanking new podcast through iTunes: Jaime Tarde's Eventual Millionaire. And who was one of the first people other that MJ DeMarco.

The way he talked about PROCESS vs EVENTS made so much sense to me -- no more bullshit about "JUST DO THIS SIMPLE THING AND YOU'LL BE RICH" -- I bought his book immediately. I read it in one night and signed up to the forum IMMEDIATELY. My hype levels had peaked.

The Millionaire Fastlane drastically and immediately shattered my paradigm. Only like 4 books have ever done that for me.

I've posted this in various places on the web, but as this community has meant a lot to me, this is the only place I'll seriously responding to any questions :)
 
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Scuur

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When I was 19ish I raised 50k to start a social aggregation app. My two business partners best friends "at the time" were on top of the world. Everyone was claiming it was a great idea. We all went to tech crunch In SF and Websummit in Dublin. The app took off great and failed miserably. I know exactly how hard the app business is. Congrats on all your success I wish you the best!

Here was a marketing video of our app.
LOOP PARTY (FULL).mov
 

Hylle

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When I was 19ish I raised 50k to start a social aggregation app. My two business partners best friends "at the time" were on top of the world. Everyone was claiming it was a great idea. We all went to tech crunch In SF and Websummit in Dublin. The app took off great and failed miserably. I know exactly how hard the app business is. Congrats on all your success I wish you the best!

Here was a marketing video of our app.
LOOP PARTY (FULL).mov

What did you think made it flop? It seemed like a pretty good idea to me.
 

Scuur

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What did you think made it flop? It seemed like a pretty good idea to me.
Three things.
Firstly our developers were developers, they were great at the programming side of things not the but not ui/ux.
Secondly, My team and I focused too much on trying to make the app perfect. Thus adding unnecessary things. Costing time and money.
Third, we turned down a couple investment opportunities. We were holding out for / be greedy for the largest investment.

Lastly... My business partners and I all started to blame each other.
 
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Rcaraway1989

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When I was 19ish I raised 50k to start a social aggregation app. My two business partners best friends "at the time" were on top of the world. Everyone was claiming it was a great idea. We all went to tech crunch In SF and Websummit in Dublin. The app took off great and failed miserably. I know exactly how hard the app business is. Congrats on all your success I wish you the best!

Here was a marketing video of our app.
LOOP PARTY (FULL).mov

I love it! I also did Techcrunch (Disrupt?) in SF and we failed in similar ways (like trying to make the app too perfect).
 

Scuur

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I love it! I also did Techcrunch (Disrupt?) in SF and we failed in similar ways (like trying to make the app too perfect).[/QUOTE
Yeah, we went to (SF) disrupt it was a blast. Trying to make the app to perfect without first getting a user base or just testing to see if people actually will like your app is huge. When did you go to SF disrupt?
 

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@Rcaraway1989

Fantastic story! I love your process man!

Which tools did you use to build your app? Something like goodbarber?

How you learn to program apps/sites?
 

Rcaraway1989

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SvvyDO

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Reading this makes me wish I spent a little more time on market research. :/

I rushed my market research and headed pretty quick into the development of the product. I didn't think that the product would take me THIS long (running on 3 months and need another to finish)

OH boy, I can see myself heading the way you headed during your first product launch..
Time to halt product development and find some more certainty w/ landing pages and emails for the next couple weeks :arghh:

Thanks for your post! Helped me tremendously!

BTW, out of curiosity, how long did it take you to learn how to code? And what language did you learn?
 

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Rcaraway1989

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Reading this makes me wish I spent a little more time on market research. :/
OH boy, I can see myself heading the way you headed during your first product launch..
Time to halt product development and find some more certainty w/ landing pages and emails for the next couple weeks :arghh:
I want to clarify that I made this mistake for three YEARS before I caught on. You'd be ahead of the curve if you could adjust your habits appropriately that fast.

BTW, out of curiosity, how long did it take you to learn how to code? And what language did you learn?

I started coding in 2012 and started releasing apps in 2012. It took me maybe 2-3 months to learn to be just good enough to release basic apps, then I just learned what I needed to as I went.
 

Rcaraway1989

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LeoistheSun

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Thanks Andy -- this post may actually be immensely helpful for a business I'm working on with a partner. I'd love to keep you up to date with how I've used it to help.

Do you have any experience with monthly pricing on an app?
 
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LeoistheSun

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I've worked with clients who've had monthly pricing on their app. Monthly pricing is the way the app store is headed.

I'm familiar with SaaS pricing. It seems that the pricing on the app store is lower than if you had a SaaS app. @eliquid have you built an app?

My question is (I guess) what kind of value do you need to give to be able to charge .99-3.99$/mo. ?

Just wondering also, what has been the highest monthly price you've witnessed for an app?
 

eliquid

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I'm familiar with SaaS pricing. It seems that the pricing on the app store is lower than if you had a SaaS app. @eliquid have you built an app?

My question is (I guess) what kind of value do you need to give to be able to charge .99-3.99$/mo. ?

Just wondering also, what has been the highest monthly price you've witnessed for an app?

I have, but not public so I can't really dive into pricing for the store.

However, when it comes to value.. you have to meet and exceed what the user expects. What's the current marketplace look like for current competitor of the proposed app? Take their value and times it by 10 and there you go.

Go break some kneecaps now.

.
 
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This is a long needed followup to this post. Some of y'all have been pinging me about this, so HERE WE GO.

I cofounded a social app startup at age 22. Because I was gonna change the world, DUH.

If you could believe it, our private social networking app, our BABY, never found product market fit.

landingPage-577x1024.png


Our strategy was basically “Let’s brainstorm ideas and ship massive features. If we believe hard enough, maybe people will want them”.

Yeaaaahhh, NOPE. That failed. Should've believed harder.

In attempt to salvage our trainwreck, I absorbed everything I could on Lean Startups. But everyone gave me heat for "shipping junk" and I hated my life.

Two years, zero sales, no friends outside of work, and countless failed iterations and pivots later, we ran out of funding.

Once I was free, I was happy-ish. "Wait, I no longer have any decision overhead. Let's try this lean startup thing FOR SERIOUS."

...

You ever have moments where you try a new skill thinking you'll be good because you've read everything about that skill ever published but then you realize you still suck?

Yeah. That happened.

I wanted some authentic "validation" that the next app I made had customers! No made up problems or ideas.

My friend told me she was looking for a way to manage her passwords. That's validation right?

And so I rode those goodfeels of false validation for five months.

Five months of building immaculate features, ambitious designs, a pretty website to convert web users, and a made up funnels all the way to my awesome subscription payment.

And it flopped.

badSales-1024x429.png


We lived a poverty lifestyle so my over-engineered app and website could have negligible downloads. My (ex) girlfriend had 90% lost faith in me.

We had to borrow money to afford a life-saving surgery for my poor cat. Another victim claimed by my shitty entrepreneurship.

You know what this whole debacle taught me? My brain hates pain. And bad entrepreneurship is gargantuan pain.

I adopted lean startup principles because my brain hurt.

The next few months kicked off an App Store portfolio that I ended up selling two years later, netting 725,000 downloads, nearly $200k sales and a modest exit.

How I found a legit idea

“The best way to have a good idea is to have lots of ideas” - Linus Pauling

My former process on approaching ideas summed up:

  • Get a tasty idea in your head
  • If Competition exists: I could make this so much better
  • If No competition exists: The market is all mine muaha!
  • Romanticize about all the awesome features you will build
  • Start building the product immediately.
  • Make it perfect. Then make it perfect some more.
  • Build it in complete isolation. No on can see it until its beautiful.
  • Start marketing it after you launch it
This is actually the guide on how to almost kill your cat. Trust me on this.

If I were going to commit to building any idea, it would have to prove itself over. And over. And over.

I wanted the world to beg me to build the app.

Because 99% of ideas don't have people begging for a solution, I knew needed lots of ideas. I needed a habit of ideas.

Not just any idea. Ever had a business winning homerun idea that you made up on the spot? That pretty much never works.

Ideas come from real problems. And real problems come from real people. So my ideas came from clues other people gave me.

Photo-Jan-23-6-50-02-AM-576x1024.png


I learned to tell people I was an app developer and ask people for their app ideas.

And I mean ANYONE -- from random people online to a cashier at Chipotle.

You were going to tell me your app idea and you were going to LIKE it, damnit!

After turning myself into the Sherlock Holmes of iPhone app ideas, this one dude online told me about his idea for "turning GIFs into videos so I can post them on Instagram."

"Wait. That doesn't exist?" My cautious optimisism had peaked.

How I validated before building
“Post GIFs to Instagram” passed the research test (which all my other ideas failed):

  • People were actively searching for a solution.
  • Some people were even making some clunky workaround to solve it already.
  • Traffic, as indicated by Google Trends, Keyword Planner, were good enough for an app
  • There was none or very little competition
Screen-Shot-2017-01-23-at-7.18.06-AM-1024x540.png


Old Me would’ve immediately jumped in and built the best product ever.

But New Me knew too much pain which I highly recommend not experiencing.

How could I validate without building an app?

A good question because the App Store SUCKS for fast moving entrepreneurship.

I can't post a "Landing Page" to the App Store to see if it gets downloads. So I "settled" for a landing page on the web.

Using QuickMVP, I threw together a promotion in like 30 minutes that said “GifShare: Post GIFs to Instagram” with a call to action that said “Download for $1.99”. I made an awful app Icon that took me like an hour.

vineshareIcon.png


I embraced shittiness. If users took action on an ugly landing page, imagine what they would do when I optimized it later.

I posted it to the Youtube videos, Yahoo Answers and forum questions I’d found where people were talking about the problem and seeking solutions (do you see a trend? Get people involved before you build!)

Curious users were flooding to my site, but they wouldn’t click the download button. Was the price too much? I changed it from $2.99 to free and people started clicking like crazy.

Since I didn't actually have an app yet, I asked them for an email after clicking through. Emails were coming in. More than I thought would.

TIME TO BUILD, MATE.

From a crappy app to $900 in first month revenue

I cobbled the whole first version together in a week.

As minimal and “just good enough” as an app can be. Same app icon as before. Stock interface design. Free to use icons. A single App Store screenshot with a sentence or two for the app description.

And to make money, an In app purchase to remove the watermark from the app.

Compare that to the 5+ months I did on the previous app. I spent hours grinding out every single detail to perfection. And for what? (Spoiler: overwhelming anxiety & shame)

I wanted to see some beta testers to prove an extra level of validation, because beta testing an app at the time was a chore. I had to get them to click through an email, sign up for an extra service, give me their iPhone UDID which they'd have to look up how to do, then recieve a download link through email then HOPE the app works.

I thought if I even got 10 people to endure that process, that’d be enough. I got 20. I even set up a fake In app purchase to see if people would remove the GIF's watermark to see if they would pay.

Many of them paid so I finally had the confidence to launch.

The first month of launch did $900ish. I wasn’t about to quit freelancing, but if I could figure out how to “growth hack” this bad boy, maybe I could soon.

900Sales-300x128.png

My first taste of passive income


Growth hacking my way to $200k in sales


1. Getting new customers

App business = big # of downloads. At its peak, I believe my business did ~1.2k downloads/day

After MUCH experimenting (failing), I found a few things mattered here:

  1. Improving the App Icon
  2. Improving the App Store screenshots
  3. Making the watermark that showed on the gif to be prettier and more noticeable (but only to an extent that felt ethical to me). This worked because people would see "Made with GifShare" on Instagram and download my app from there.
  4. Encouraging good, abundant reviews
Keywords barely appeared to matter for me though it mattered for other businesses. Neither did the App Store description. I figured this out by test test testing.

2. Making more per transaction

This was simply adding more In app purchases (paying for filters, fonts, etc) and… charging more for the IAP that was working well (removing the watermark).

The original version, I charged 1.99 USD. By the time I sold, the same IAP was 3.99USD. All extra IAP were .99 or 1.99.

I tried ads, and they added decent revenue. ($600ish a month). However, I eventually took them down because I felt a bit scummy — so scummy that I actually lost motivation for working on the app until I removed them.

3. Creating more loyal customers

I struggled the most improving loyalty. Users often would use the app once or twice then never again.

I found a few things worked pretty well though:

  1. Get people to follow the app’s Instagram account
  2. Build an email list and email them occasionally for feature updates
  3. Make the app a super usable, fast, and rewarding to use
  4. Encourage sharing multiple GIFs (after they finished one, I'd try to get them to create another one)
The Process

In order to discover these changes, I wanted to move as fast I could which is a challenge on the App Store when you've got release cycles that sometimes last a full week or longer.

To get around this, I used a backend service like Firebase and I would turn on/off various changes (like what color a button should be, should I show certain things or not). This allowed me to test if something worked or not without having to wait for a new update to push.

Apptemize seems like an even better solution (as you can make sweeping changes with it without pushing any updates) and I'll be testing that out thoroghly in my apps soon. I'll get back to you on how well that works.
-----
In 2010, I started telling people I wanted to be an entrepreneur. I wasn't acting on it yet, because I didn't know how, what, why, who, ANYTHING about where to start.

A few months later I found a brand spanking new podcast through iTunes: Jaime Tarde's Eventual Millionaire. And who was one of the first people other that MJ DeMarco.

The way he talked about PROCESS vs EVENTS made so much sense to me -- no more bullshit about "JUST DO THIS SIMPLE THING AND YOU'LL BE RICH" -- I bought his book immediately. I read it in one night and signed up to the forum IMMEDIATELY. My hype levels had peaked.

The Millionaire Fastlane drastically and immediately shattered my paradigm. Only like 4 books have ever done that for me.

I've posted this in various places on the web, but as this community has meant a lot to me, this is the only place I'll seriously responding to any questions :)

This is an inspiring example of taking a 'lean' approach. I can really relate to your earlier failures and have also spent far too much time perfecting apps that it turned out nobody wanted.

Pleased to say that I've since been somewhat more successful (i.e. paying customers!) but there is much more to learn and I can take a lot from what you have shared here. Thanks again.
 

LeoistheSun

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@Rcaraway1989 I would really like to use your lean app approach.

Can you talk more about your comment as to the monthly fee and where the App Store is headed. Also did you release your app on Android and Apple?

I'm going to assume that to be able to charge a monthly fee even if it's only $0.99, you would need to have an app that is providing ongoing value perhaps through updates of some kind?

If I was to take a $60 book and condense it into an app, is this something that I could charge monthly for or is it a one-time thing? Maybe I'm not being specific enough.

Thanks for your reply :)
 

gouhst

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@Rcaraway1989 I would really like to use your lean app approach.

Can you talk more about your comment as to the monthly fee and where the App Store is headed. Also did you release your app on Android and Apple?

I'm going to assume that to be able to charge a monthly fee even if it's only $0.99, you would need to have an app that is providing ongoing value perhaps through updates of some kind?

If I was to take a $60 book and condense it into an app, is this something that I could charge monthly for or is it a one-time thing? Maybe I'm not being specific enough.

Thanks for your reply :)

Not Rob but was reading this thread and wanted to reply.

In my experience with developing apps (1 iOS app, making about $100/mo) the App Store (and maybe Google Play Store) is very much headed in the freemium direction: where apps are free to download and use, but you have to pay within the app for an upgrade to use more advanced features, buy new content, etc.

For a subscription model, yes your product should provide your customers ongoing value of some kind (why else would someone want to pay $X a month?). As a result, a book condensed into an app, if that's your app's value, should be sold for a one time price. If your app's value is "we condense X books every month so that they're readable in our app", then subscription pricing makes a lot more sense.
 
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Brindas Andrei

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This is a long needed followup to this post. Some of y'all have been pinging me about this, so HERE WE GO.

I cofounded a social app startup at age 22. Because I was gonna change the world, DUH.

If you could believe it, our private social networking app, our BABY, never found product market fit.

landingPage-577x1024.png


Our strategy was basically “Let’s brainstorm ideas and ship massive features. If we believe hard enough, maybe people will want them”.

Yeaaaahhh, NOPE. That failed. Should've believed harder.

In attempt to salvage our trainwreck, I absorbed everything I could on Lean Startups. But everyone gave me heat for "shipping junk" and I hated my life.

Two years, zero sales, no friends outside of work, and countless failed iterations and pivots later, we ran out of funding.

Once I was free, I was happy-ish. "Wait, I no longer have any decision overhead. Let's try this lean startup thing FOR SERIOUS."

...

You ever have moments where you try a new skill thinking you'll be good because you've read everything about that skill ever published but then you realize you still suck?

Yeah. That happened.

I wanted some authentic "validation" that the next app I made had customers! No made up problems or ideas.

My friend told me she was looking for a way to manage her passwords. That's validation right?

And so I rode those goodfeels of false validation for five months.

Five months of building immaculate features, ambitious designs, a pretty website to convert web users, and a made up funnels all the way to my awesome subscription payment.

And it flopped.

badSales-1024x429.png


We lived a poverty lifestyle so my over-engineered app and website could have negligible downloads. My (ex) girlfriend had 90% lost faith in me.

We had to borrow money to afford a life-saving surgery for my poor cat. Another victim claimed by my shitty entrepreneurship.

You know what this whole debacle taught me? My brain hates pain. And bad entrepreneurship is gargantuan pain.

I adopted lean startup principles because my brain hurt.

The next few months kicked off an App Store portfolio that I ended up selling two years later, netting 725,000 downloads, nearly $200k sales and a modest exit.

How I found a legit idea

“The best way to have a good idea is to have lots of ideas” - Linus Pauling

My former process on approaching ideas summed up:

  • Get a tasty idea in your head
  • If Competition exists: I could make this so much better
  • If No competition exists: The market is all mine muaha!
  • Romanticize about all the awesome features you will build
  • Start building the product immediately.
  • Make it perfect. Then make it perfect some more.
  • Build it in complete isolation. No on can see it until its beautiful.
  • Start marketing it after you launch it
This is actually the guide on how to almost kill your cat. Trust me on this.

If I were going to commit to building any idea, it would have to prove itself over. And over. And over.

I wanted the world to beg me to build the app.

Because 99% of ideas don't have people begging for a solution, I knew needed lots of ideas. I needed a habit of ideas.

Not just any idea. Ever had a business winning homerun idea that you made up on the spot? That pretty much never works.

Ideas come from real problems. And real problems come from real people. So my ideas came from clues other people gave me.

Photo-Jan-23-6-50-02-AM-576x1024.png


I learned to tell people I was an app developer and ask people for their app ideas.

And I mean ANYONE -- from random people online to a cashier at Chipotle.

You were going to tell me your app idea and you were going to LIKE it, damnit!

After turning myself into the Sherlock Holmes of iPhone app ideas, this one dude online told me about his idea for "turning GIFs into videos so I can post them on Instagram."

"Wait. That doesn't exist?" My cautious optimisism had peaked.

How I validated before building
“Post GIFs to Instagram” passed the research test (which all my other ideas failed):

  • People were actively searching for a solution.
  • Some people were even making some clunky workaround to solve it already.
  • Traffic, as indicated by Google Trends, Keyword Planner, were good enough for an app
  • There was none or very little competition
Screen-Shot-2017-01-23-at-7.18.06-AM-1024x540.png


Old Me would’ve immediately jumped in and built the best product ever.

But New Me knew too much pain which I highly recommend not experiencing.

How could I validate without building an app?

A good question because the App Store SUCKS for fast moving entrepreneurship.

I can't post a "Landing Page" to the App Store to see if it gets downloads. So I "settled" for a landing page on the web.

Using QuickMVP, I threw together a promotion in like 30 minutes that said “GifShare: Post GIFs to Instagram” with a call to action that said “Download for $1.99”. I made an awful app Icon that took me like an hour.

vineshareIcon.png


I embraced shittiness. If users took action on an ugly landing page, imagine what they would do when I optimized it later.

I posted it to the Youtube videos, Yahoo Answers and forum questions I’d found where people were talking about the problem and seeking solutions (do you see a trend? Get people involved before you build!)

Curious users were flooding to my site, but they wouldn’t click the download button. Was the price too much? I changed it from $2.99 to free and people started clicking like crazy.

Since I didn't actually have an app yet, I asked them for an email after clicking through. Emails were coming in. More than I thought would.

TIME TO BUILD, MATE.

From a crappy app to $900 in first month revenue

I cobbled the whole first version together in a week.

As minimal and “just good enough” as an app can be. Same app icon as before. Stock interface design. Free to use icons. A single App Store screenshot with a sentence or two for the app description.

And to make money, an In app purchase to remove the watermark from the app.

Compare that to the 5+ months I did on the previous app. I spent hours grinding out every single detail to perfection. And for what? (Spoiler: overwhelming anxiety & shame)

I wanted to see some beta testers to prove an extra level of validation, because beta testing an app at the time was a chore. I had to get them to click through an email, sign up for an extra service, give me their iPhone UDID which they'd have to look up how to do, then recieve a download link through email then HOPE the app works.

I thought if I even got 10 people to endure that process, that’d be enough. I got 20. I even set up a fake In app purchase to see if people would remove the GIF's watermark to see if they would pay.

Many of them paid so I finally had the confidence to launch.

The first month of launch did $900ish. I wasn’t about to quit freelancing, but if I could figure out how to “growth hack” this bad boy, maybe I could soon.

900Sales-300x128.png

My first taste of passive income


Growth hacking my way to $200k in sales


1. Getting new customers

App business = big # of downloads. At its peak, I believe my business did ~1.2k downloads/day

After MUCH experimenting (failing), I found a few things mattered here:

  1. Improving the App Icon
  2. Improving the App Store screenshots
  3. Making the watermark that showed on the gif to be prettier and more noticeable (but only to an extent that felt ethical to me). This worked because people would see "Made with GifShare" on Instagram and download my app from there.
  4. Encouraging good, abundant reviews
Keywords barely appeared to matter for me though it mattered for other businesses. Neither did the App Store description. I figured this out by test test testing.

2. Making more per transaction

This was simply adding more In app purchases (paying for filters, fonts, etc) and… charging more for the IAP that was working well (removing the watermark).

The original version, I charged 1.99 USD. By the time I sold, the same IAP was 3.99USD. All extra IAP were .99 or 1.99.

I tried ads, and they added decent revenue. ($600ish a month). However, I eventually took them down because I felt a bit scummy — so scummy that I actually lost motivation for working on the app until I removed them.

3. Creating more loyal customers

I struggled the most improving loyalty. Users often would use the app once or twice then never again.

I found a few things worked pretty well though:

  1. Get people to follow the app’s Instagram account
  2. Build an email list and email them occasionally for feature updates
  3. Make the app a super usable, fast, and rewarding to use
  4. Encourage sharing multiple GIFs (after they finished one, I'd try to get them to create another one)
The Process

In order to discover these changes, I wanted to move as fast I could which is a challenge on the App Store when you've got release cycles that sometimes last a full week or longer.

To get around this, I used a backend service like Firebase and I would turn on/off various changes (like what color a button should be, should I show certain things or not). This allowed me to test if something worked or not without having to wait for a new update to push.

Apptemize seems like an even better solution (as you can make sweeping changes with it without pushing any updates) and I'll be testing that out thoroghly in my apps soon. I'll get back to you on how well that works.
-----
In 2010, I started telling people I wanted to be an entrepreneur. I wasn't acting on it yet, because I didn't know how, what, why, who, ANYTHING about where to start.

A few months later I found a brand spanking new podcast through iTunes: Jaime Tarde's Eventual Millionaire. And who was one of the first people other that MJ DeMarco.

The way he talked about PROCESS vs EVENTS made so much sense to me -- no more bullshit about "JUST DO THIS SIMPLE THING AND YOU'LL BE RICH" -- I bought his book immediately. I read it in one night and signed up to the forum IMMEDIATELY. My hype levels had peaked.

The Millionaire Fastlane drastically and immediately shattered my paradigm. Only like 4 books have ever done that for me.

I've posted this in various places on the web, but as this community has meant a lot to me, this is the only place I'll seriously responding to any questions :)

Man, you should have asked money for this info. Sell a book, a course, anything :D

Congratulations for your process. I found it very encouraging. Thank you very much!
 

cp_24

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Thank you very much for sharing your story. It realy inspired me and now i also think about developing an app and learn how to code.:clench:
 

PokeThatCat

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Awesome post! I'm developing apps for the App Store myself and your story is very inspiring.

Congratulations on your success. Thank you!
 
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Roughneck

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Some great takeaways from your experience. Thanks for sharing.

What are your future plans now? Are you working on another app idea or moving into a different direction?
 

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