I'll be honest, didn't read the entire thread but I read the main post and a few of your comments.
I've been in the mobile app game business for like 6 years now so my thoughts are based on if you want to focus on the mobile market mostly. I'm not sure how the PC/console markets will work with my methods. Also, I am not a developer myself, I hire someone to do everything. I use to do my own reskin games back in the day but that is long over. My suggestion would be this:
Focus 100% on 1 game. It might fail and you move onto game 2 but with your plan, you have the mindset of "well, this is just a test game, it doesn't matter because I have 2 more to make that'll be better." I've owned and made a couple hundred apps in the past 6 years, and quantity use to work, now it doens't.
If you are an ok programmer, work to be better or outsource it. If you are ok at graphic design, get better or outsource. The great thing about the game industry right now, for mobile at least, less is better. Simple games with simple graphics are in.
Get a good game that works without bugs. Throw analytics in, watch them and tweak.
Don't self-publish. Find a publishing company. That is the way to go these days. I'm in the process right now of working on a publishing deal with my app. Most big games today are launched through publishing companies. Focusing on 1 game will give you the best chance of making a deal, and the deals are usually very lucrative.
I've been in the mobile app game business for like 6 years now so my thoughts are based on if you want to focus on the mobile market mostly. I'm not sure how the PC/console markets will work with my methods. Also, I am not a developer myself, I hire someone to do everything. I use to do my own reskin games back in the day but that is long over. My suggestion would be this:
Focus 100% on 1 game. It might fail and you move onto game 2 but with your plan, you have the mindset of "well, this is just a test game, it doesn't matter because I have 2 more to make that'll be better." I've owned and made a couple hundred apps in the past 6 years, and quantity use to work, now it doens't.
If you are an ok programmer, work to be better or outsource it. If you are ok at graphic design, get better or outsource. The great thing about the game industry right now, for mobile at least, less is better. Simple games with simple graphics are in.
Get a good game that works without bugs. Throw analytics in, watch them and tweak.
Don't self-publish. Find a publishing company. That is the way to go these days. I'm in the process right now of working on a publishing deal with my app. Most big games today are launched through publishing companies. Focusing on 1 game will give you the best chance of making a deal, and the deals are usually very lucrative.
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