Reason 1
I wanted the glory of finding gold.
Reason 2
I didn't wanna sell shovels without a guarantee my customers would find gold.
These are stupid reasons, i'm over them now...
Video game development has exploded. Game engines like Unity and Unreal and distribution platforms like google play, appstore, and Steam have drastically lowered entry barriers to game dev.
Everyone and their mother, and myself are makin games now.
There's a thing called Unity Asset Store, where people sell "shovels" for game developers, aka plugins of all types to assist game developers on their gold digging journeys.
I've personally spent hundreds on plugins.
3 years back i even casually released a game project i made in college for 10 bucks AND for free, and actually earned 100 dollars in random sales over 3 years.
Despite the above facts and despite reading the fastlane my mind never went "hmmm i made 100 bucks with 0 effort on presentation, marketing, and exposure... perhaps this is the gold rush to sell shovels for... there's so much opportunity and so many infinite ways to service game developers..."
but no i was an idiot. rant over.
EDIT:
https://www.assetstore.unity3d.com/
i mean look at this place man!
you can sell anything from code to 3d models to audio clips and music. the opportunities are endless!
I wanted the glory of finding gold.
Reason 2
I didn't wanna sell shovels without a guarantee my customers would find gold.
These are stupid reasons, i'm over them now...
Video game development has exploded. Game engines like Unity and Unreal and distribution platforms like google play, appstore, and Steam have drastically lowered entry barriers to game dev.
Everyone and their mother, and myself are makin games now.
There's a thing called Unity Asset Store, where people sell "shovels" for game developers, aka plugins of all types to assist game developers on their gold digging journeys.
I've personally spent hundreds on plugins.
3 years back i even casually released a game project i made in college for 10 bucks AND for free, and actually earned 100 dollars in random sales over 3 years.
Despite the above facts and despite reading the fastlane my mind never went "hmmm i made 100 bucks with 0 effort on presentation, marketing, and exposure... perhaps this is the gold rush to sell shovels for... there's so much opportunity and so many infinite ways to service game developers..."
but no i was an idiot. rant over.
EDIT:
https://www.assetstore.unity3d.com/
i mean look at this place man!
you can sell anything from code to 3d models to audio clips and music. the opportunities are endless!
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