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83%
- Sep 15, 2016
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How much revenue does 100 downloads a day translate to in a month?
I've hardly made anything on it. If you figure in costs like - legal fees, Apple Developer account, contractors to do things like graphics, etc. - I've lost money. It's kind of hard to swallow, but I tell myself it's a learning experience, and that the guys making the top money like Carter Thomas did not start making money until they had about 20 apps under their belt. I told myself I have to learn the market research and ASO part of the business, there's no way to learn that stuff if you don't release apps into the App Store and try things out for yourself. Noone's going to let you learn using their apps.
There is a lady in my 'mastermind' group who pulls in $20000 a month, she has 40 apps in the app store. Only half of those apps make any money at all - and the majority of that money is made by the highest grossing top 10-15 apps in her portfolio (one app that does $12000 a month). She has 20-30 apps that make $0 to a few hundred a month.
Also there is no ratio on how much number of download translates into revenue, because it would depend on your click through rate and average revenue per user. The days when I made the most money from ad networks were not the days where I had the most downloads.
But if we generalize and try to extrapolate using my current click through rate - what it boils down to is that 100 downloads a day for my App 1 would translate into roughly into $5 a day, or $150 a month. For me to consider this a successful app it would have to be pulling in at least ten times that much downloads, or $1500 at 1000 downloads a day.
For point of comparison - the top app in my niche is averaging about 1000+ downloads a day, and is making $4000 a month. This information is kind of sketchy because I'm not sure how accurate Apptopia is as far as revenue or download numbers. But if we are to take those numbers as true - this app is pulling in about 1000 downloads a day and has much higher revenue per user - meaning they spend longer time on the app, and click through ads more.
Should've never made the app if you weren't expecting it to do a lot of business. It was a big waste of time.
Well the way I work is - I never write or reskin an app just once - to make it worth my while I have to be able to reuse the code. App 2 was very quick and easy to put out - because it was basically the code for App 1 with different graphics, a new name, and a different database. I could reskin App 1 in a different ways using different themes, but I might just do it one more time because I'm sick of that code lol.
This was another experiment, and holiday apps can be pretty profitable. Right now there are a ton of Christmas and holiday apps that are making money consistently every year. Valentine's day too. And to get your app to rank in the top 10 for 'Christmas' or 'Valentine's day' keywords - you have to release it much earlier in the year.
I would be careful with App 4 since the Pokemon Go Company has been sending out cease and desist letters.
Are you doing some of the programming or is it all outsourced? If you were hiring people to do everything how much money would you have lost so far? How long would it take for App 1 to break even?
And yet I see tons of Pokemon apps on the app store! Minecraft apps too, etc. It would not be a big loss of time because App 4 would be a quick reskin of App 3 - with different theme and different graphics.
If I get a cease and desist I will just take it down. Like I said, I consider the first 5-10 apps just a learning experience, or just experiments. This would be my experiment to see how this type of app with a known 'trending' theme like Pokemon would perform, and what type of experience I'd have with it.
I'd say at this point I'm doing like 80% of the coding. The rest of the coding is template code that I hack on and change for my purposes. This situation is not ideal and does not scale if I eventually want to get to the point where I have 100+ apps in the app store. The reason I say '100+ apps in the app store' is - I find that most of the people who I study that are doing really good money have at least dozens if not more than 100 apps in the app store. It's only by releasing that many apps and trying a lot of things that you stumble onto the top 10 or 20 or so apps that will be making money for you.
But yeah, I can't spend all my time coding if I want to concentrate on market research and ASO, business development stuff. But at the moment I don't have much money coming in so I have to do it myself.
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