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Quick update.
I didn't do much work in the last few days, specially now that I'm on holiday with family. Last time we had such a great family time together was one year ago, so I'm trying to make the most of it, and only work sometimes in the mornings.
I managed to put a few minutes/hours here and there though, and actually made good progress compared to the time invested. I'm going to make sure I don't have any 0% days, even 20-30 minutes of focused work can move the needle forward. The more I do this, the more I believe it's not about putting a lot of time, but quality, focused time (actually, the guy on the video above says he feels barely as productive with 40 hours/week as he was when he only had 10 hours/week when working at a day job). I wish I could do both focused and long time though
I've started working on the premium subscription stuff, but still far from being completed. Also polished some UI (form validations) that I felt needed to be there given the low amount of time they required to implement. I'm still aiming to at least finish the app by the 31th of January. Then, I'll have the release, which will take another good chunk of work, so my initial 3 months' plan didn't go as expected. Also, I'll (hopefully) have to keep working on the app if I get some users, so it doesn't look like I'll be "done" anytime soon. I'd really like to take a months break and make a game prototype or join some game jams for fun, or compose some music, but it'll have to wait.
I've tracked my time, so I've checked and I've worked around 130 hours on this app since I got started in late September. I had some health problems going on and tracked 4 blank weeks, but still feels like barely 10 hours/week average. Not much. I didn't work very efficiently design-wise, but gained good design skills I'll reuse later either on apps or games. Next time I'll make sure I'm leaner though for the MVP, I could have saved time if all I wanted was to ship the app with an average, less brand-y design.
I wrote my Why down a few months ago. It's quite personal, but might share it here as an extra reminder/accountability tool. It helps me a lot when I start procrastinating or thinking about remote job + hobbies (a.k.a. back to the scripted mindset). It's too easy to get comfortable and forget about the future.
I didn't do much work in the last few days, specially now that I'm on holiday with family. Last time we had such a great family time together was one year ago, so I'm trying to make the most of it, and only work sometimes in the mornings.
I managed to put a few minutes/hours here and there though, and actually made good progress compared to the time invested. I'm going to make sure I don't have any 0% days, even 20-30 minutes of focused work can move the needle forward. The more I do this, the more I believe it's not about putting a lot of time, but quality, focused time (actually, the guy on the video above says he feels barely as productive with 40 hours/week as he was when he only had 10 hours/week when working at a day job). I wish I could do both focused and long time though
I've started working on the premium subscription stuff, but still far from being completed. Also polished some UI (form validations) that I felt needed to be there given the low amount of time they required to implement. I'm still aiming to at least finish the app by the 31th of January. Then, I'll have the release, which will take another good chunk of work, so my initial 3 months' plan didn't go as expected. Also, I'll (hopefully) have to keep working on the app if I get some users, so it doesn't look like I'll be "done" anytime soon. I'd really like to take a months break and make a game prototype or join some game jams for fun, or compose some music, but it'll have to wait.
I've tracked my time, so I've checked and I've worked around 130 hours on this app since I got started in late September. I had some health problems going on and tracked 4 blank weeks, but still feels like barely 10 hours/week average. Not much. I didn't work very efficiently design-wise, but gained good design skills I'll reuse later either on apps or games. Next time I'll make sure I'm leaner though for the MVP, I could have saved time if all I wanted was to ship the app with an average, less brand-y design.
I wrote my Why down a few months ago. It's quite personal, but might share it here as an extra reminder/accountability tool. It helps me a lot when I start procrastinating or thinking about remote job + hobbies (a.k.a. back to the scripted mindset). It's too easy to get comfortable and forget about the future.
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