What's new

Is developing a video game (As an indie team) to make a TON of money a viable path?

Welcome to the only entrepreneur forum dedicated to building life-changing wealth.

Build a Fastlane business. Earn real financial freedom. Live your best life.

Tired of paying for dead communities hosted by absent gurus who don't have time for you?

Imagine having a multi-millionaire mentor by your side EVERY. SINGLE. DAY. Since 2007, MJ DeMarco has been a cornerstone of Fastlane, actively contributing on over 99% of days—99.92% to be exact! With more than 39,000 game-changing posts, he's dedicated to helping entrepreneurs achieve their freedom. Join a thriving community of over 90,000 members and access a vast library of over 1,000,000 posts from entrepreneurs around the globe.

Forum membership removes this block.

General JB2006

New Contributor
MEMBER
Read Fastlane!
Joined
Jul 30, 2022
Messages
28
Rep Bank
$235
User Power: 68%
Most indie devs make games just for the sake of it but, what if you have goals of making money with the game you're gonna make?

This question sounds stupid as there are a lot of successful indie games out there that made a ton of money. Examples like Hollow Knight, Minecraft, Terraria and some indie companies evolved into industry monsters, i.e. Mojang.

Even decently popular games have good cashflow

The CENTS framework has all of the components ticked off:

Control? You're developing your game with a team - you can choose - so obviously you have a lot of control. A 3rd party game publisher is optional as examples of indie games with no 3rd party game publishers include Hollow Knight and Vampire Survivors. You or your team can be the publisher.

Oh and the Unity game engine disaster? Yeah, just choose a different game engine. And there's nothing stopping you from making your own game engine or hiring a programmer to make one for you.

My only concern with this is the platform in where you choose to sell you game i.e. Steam takes a cut with every purchase of your game

Entry? Finding a person that's a good artist, music composer and a programmer at the same time is near impossible, so this is obvious. And a reason why most indie devs are teams.

Need? Now this is where stuff gets tricky. Making a good blend of genres is hard ngl. Every game has it's own flaws. Hollow Knight is designed for the Try Hards or the people that just want an experience when playing, Minecraft is for the creative/hard working people itching to build an empire and Vampire survivors is "Dopamine simulator" said by one review. You got to cater to certain group of players that don't have a game to play yet and I have seen that happen before my eyes with Dome Keeper.

Time? Obviously people can buy your game anytime of the year, and providing new content/dlcs keeps the fanbase throwing money at you, as long as the content you provide is 10/10, Hollow Knight is an amazing example of this.

Scale? Share it on the internet or some platform and market it, BOOM scale.

So what are your opinions on developing a game as a path to make money?
 
Access Restricted: Unlock 1,000,000+ Posts

Stop Peeking Through the Keyhole.
Open the Door.

You hit a wall because the best advice isn't free—it's earned. Since 2007, MJ DeMarco has been active here daily (99.9% active rate), building a war room for entrepreneurs who refuse to settle for mediocrity.

  • Active Daily: Life-changing content posted dozens of times every day. No dead threads.
  • MJ's Inner Circle: Direct access to the author of The Millionaire Fastlane.
  • Vetted Network: Connect with founders scaling to 7 and 8 figures.
  • Proven Roadmaps: Strategy over motivation. Execution over "hustle porn."
"SCALED TO 6-FIGURE MONTHS"
"Tips and advice here saved me from huge mistakes, others allowed me to scale my business to 6-figure months."
— User MitchC
"INSANE QUALITY OF PEOPLE"
"The number of high quality people I've met from this forum has been insane. All of it predicated on building real value."
— User Richard Peck

"You are the average of the five people you surround yourself with."
Are you surrounding yourself with success?

Tvuq muuloph gus xezt vu neli e muv ug nupiz. Tvesv muuloph ev xezt vu qsuwofi wemai vu qiuqmi. Xjev lopf ug heni dep zua fiwimuq vjev't aporai vjev jetp'v ciip fupi cigusi. Xjz xuamf qiuqmi qmez zuas heni xjip vjisi esi japfsift ug opfoi henit uav vjisi vjev esi emsiefz ximm itvecmotjif epf qisjeqt iwip gsii.
 
Nz upmz dupdisp xovj vjot ot vji qmevgusn op xjisi zua djuuti vu timm zua heni o.i. Tvien velit e dav xovj iwisz qasdjeti ug zuas heni

Vjev't zuas upmz dupdisp?
 
Moli epz esvotvod ipfiewuas:
  1. vji quvipvoem aqtofi ot hsiev
  2. vji puoti op vji nesliv ot jussipfuat
  3. ov fiqipft up zuas heni cioph iydiqvoupemmz huuf
  4. zua'mm jewi vu neli fubipt ug henit vu gohasi uav xjev vji nesliv sitqupft vu epf onqsuwi zuas tlommt
 
Access Restricted: Unlock 1,000,000+ Posts

Stop Peeking Through the Keyhole.
Open the Door.

You hit a wall because the best advice isn't free—it's earned. Since 2007, MJ DeMarco has been active here daily (99.9% active rate), building a war room for entrepreneurs who refuse to settle for mediocrity.

  • Active Daily: Life-changing content posted dozens of times every day. No dead threads.
  • MJ's Inner Circle: Direct access to the author of The Millionaire Fastlane.
  • Vetted Network: Connect with founders scaling to 7 and 8 figures.
  • Proven Roadmaps: Strategy over motivation. Execution over "hustle porn."
"SCALED TO 6-FIGURE MONTHS"
"Tips and advice here saved me from huge mistakes, others allowed me to scale my business to 6-figure months."
— User MitchC
"INSANE QUALITY OF PEOPLE"
"The number of high quality people I've met from this forum has been insane. All of it predicated on building real value."
— User Richard Peck

"You are the average of the five people you surround yourself with."
Are you surrounding yourself with success?

Back
Top Bottom