Intro
For the past ~1.2 years I have been building a game solo for which I found the market had a strong need for. It's been around 9 months since I revealed the game to the market and the feedback received confirmed the existence of the need for my game.
So my game is actually competing with a 20-year-old game franchise, whose developers charge 60 dollars for a game that has really dated graphics (graphics quality compares to mid-2000s games). So the player base has complained almost everywhere possible - forums, and reviews about these issues but the developers remained stubborn on their seemingly "no modernizing" policy. A lot of the players stated they only play because 'there is nothing else like it'. After playing the game I realized the gameplay was really fun and it would be really awesome if this game had modern graphics and cost less (my game will cost 30$, a 50% price reduction). So I decided to start building the game in Unreal Engine 5.
I had already learned game development and had tried making a game based on need as well - but it turned out to be too big to make solo and I didn't have money to hire employees so I had to quit on that game. I had spent 3 months learning the entire 3D Art Pipeline for the game I quit building, from 3D modelling, Texturing, Rigging, Animating and I knew programming from school.
So I started building the new game which seemed 'easy' to build, and I expected a 8-month development time. I am now on the 14th month and development still hasn't neared end xD. But I have released updates and devblogs publicly on my Competitor game's Reddit page and my latest post there currently is the 3rd most upvoted post for this year only beaten by pinned posts. And my game has received a lot of comments of praise with some comments literally saying " Wow I can’t wait. (20 Year Old game Franchise) need a real competitor badly", this comment had 30 upvotes.
But my game has another 'soft' competitor, an American with quite a bit of money. I say soft as his game is in my game's genre, but it still plays quite a bit differently. His game is meant to appeal to the masses more and my game is quite niche. Our games have the same factions and are getting built on the same engine. These are the two worrying factors for me. He hasn't revealed his game to the public yet. I keep regular contact with him to stay updated on how far his game has progressed. He has hired 3 programmers and 2 artists.
This thread is actually a continuation of my first execution thread on this game. I started the first thread with a vastly different goal than what my goals are currently so I decided to make a second one and aptly name it.
Link to the first thread - EXECUTION - Road to massive positive impact
Update 16
Development has been going at a nice pace with me having coded a Full Flagship feature (1 out of 3 done) of the game in about 8 days. I have also been revising model textures and making sure they are as realistic and good looking as possible. Other than near photoreal graphics I have 3 more Flagship features and around 8 innovations over the 20-Year-old game franchise.
Stats -
YouTube Subscriber Count - 289 (+35)
Discord Member Count - 159 (+48)
Devblog 1 - 7300 views
Devblog 2 - 1800 views
Devblog 3 - 2100 views
Financials -
Cost till now - 715$ Assets + 1000$ credit card fee = 1715$ (no change)
Paper Revenue till now - 289 * 30$ = 8,670$ (+1050$)
A latest screenshot of my game -
For the past ~1.2 years I have been building a game solo for which I found the market had a strong need for. It's been around 9 months since I revealed the game to the market and the feedback received confirmed the existence of the need for my game.
So my game is actually competing with a 20-year-old game franchise, whose developers charge 60 dollars for a game that has really dated graphics (graphics quality compares to mid-2000s games). So the player base has complained almost everywhere possible - forums, and reviews about these issues but the developers remained stubborn on their seemingly "no modernizing" policy. A lot of the players stated they only play because 'there is nothing else like it'. After playing the game I realized the gameplay was really fun and it would be really awesome if this game had modern graphics and cost less (my game will cost 30$, a 50% price reduction). So I decided to start building the game in Unreal Engine 5.
I had already learned game development and had tried making a game based on need as well - but it turned out to be too big to make solo and I didn't have money to hire employees so I had to quit on that game. I had spent 3 months learning the entire 3D Art Pipeline for the game I quit building, from 3D modelling, Texturing, Rigging, Animating and I knew programming from school.
So I started building the new game which seemed 'easy' to build, and I expected a 8-month development time. I am now on the 14th month and development still hasn't neared end xD. But I have released updates and devblogs publicly on my Competitor game's Reddit page and my latest post there currently is the 3rd most upvoted post for this year only beaten by pinned posts. And my game has received a lot of comments of praise with some comments literally saying " Wow I can’t wait. (20 Year Old game Franchise) need a real competitor badly", this comment had 30 upvotes.
But my game has another 'soft' competitor, an American with quite a bit of money. I say soft as his game is in my game's genre, but it still plays quite a bit differently. His game is meant to appeal to the masses more and my game is quite niche. Our games have the same factions and are getting built on the same engine. These are the two worrying factors for me. He hasn't revealed his game to the public yet. I keep regular contact with him to stay updated on how far his game has progressed. He has hired 3 programmers and 2 artists.
This thread is actually a continuation of my first execution thread on this game. I started the first thread with a vastly different goal than what my goals are currently so I decided to make a second one and aptly name it.
Link to the first thread - EXECUTION - Road to massive positive impact
Update 16
Development has been going at a nice pace with me having coded a Full Flagship feature (1 out of 3 done) of the game in about 8 days. I have also been revising model textures and making sure they are as realistic and good looking as possible. Other than near photoreal graphics I have 3 more Flagship features and around 8 innovations over the 20-Year-old game franchise.
Stats -
YouTube Subscriber Count - 289 (+35)
Discord Member Count - 159 (+48)
Devblog 1 - 7300 views
Devblog 2 - 1800 views
Devblog 3 - 2100 views
Financials -
Cost till now - 715$ Assets + 1000$ credit card fee = 1715$ (no change)
Paper Revenue till now - 289 * 30$ = 8,670$ (+1050$)
A latest screenshot of my game -
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