Dromarion
New Contributor
User Power
Value/Post Ratio
350%
- Apr 2, 2016
- 4
- 14
- 28
I encountered this forum and the book two years ago right after high school. Didn't do much with it, didn't have the drive and meandered around different jobs until I got a tolerable one as a clerk. I'm a twenty year old guy in Vancouver with a year of Accounting studies that I'm probably not going to go back to. I knew right out of high school that accounting wasn't going to make me rich but it felt like there was no other way. I was able to find a way through TMF .
I suffered the curse of having a head bursting full of ideas but never acted on them. I was afraid of public rejection of my creative endeavors and it kept me frozen for years. I've let entire plots of stories disappear out of my head and into eternity. I've let my drawing hand slack because I would quit the instant a sketch didn't go my way. I've played video games where I would proclaim in my head, "Hey, I can make this" before immediately shaking my head and going, "No I can't."
Well I'm still afraid of rejection but I'm now aware of it and I'm not going to let it stop me from doing anything anymore. From now on I'll be writing all my ideas down and keeping them visible.
Now I know many are wary about video games, especially in a hub of productivity like this forum but I feel that it is the place that I can make my fastlane. Developing a video game is going to put all my resourcefulness, creativity and skills into practice. Gaming is a booming industry. People buy games all the time, including me, and this is a place where it is a proven fast lane for a few individuals (See: Toby Fox, Scott Cawthon, Eric Barone). I've known this silly industry for more than half of my life and I know my markets. I know what's good and what makes headlines. And I'll be so lucky to be cater to a market that LOVES to give unsolicited feedback. If a gamer loves/hates your game, you're going to hear about it whether or not you ask for it.
I'm coming into this with very little experience in writing, drawing, programming, sound design, and marketing. I don't need to be the best at any of these in order to be successful, just good, maybe even proficient. I have the rest of my life and unlimited tries to be a winner in this game. It's going to take a long time to be good enough to make a blockbuster product. It's going to be a lot of frustration and heartbreak, a lot of rehashing and bad beats. I know I'm going to fall off the wagon and quit, maybe a few times and pursue other things. But I'll never quit the pursuit for freedom, I made this post just for this purpose. Thanks MJ and thank you for reading.
May I always look back at this post whenever I'm in trouble.
I suffered the curse of having a head bursting full of ideas but never acted on them. I was afraid of public rejection of my creative endeavors and it kept me frozen for years. I've let entire plots of stories disappear out of my head and into eternity. I've let my drawing hand slack because I would quit the instant a sketch didn't go my way. I've played video games where I would proclaim in my head, "Hey, I can make this" before immediately shaking my head and going, "No I can't."
Well I'm still afraid of rejection but I'm now aware of it and I'm not going to let it stop me from doing anything anymore. From now on I'll be writing all my ideas down and keeping them visible.
Now I know many are wary about video games, especially in a hub of productivity like this forum but I feel that it is the place that I can make my fastlane. Developing a video game is going to put all my resourcefulness, creativity and skills into practice. Gaming is a booming industry. People buy games all the time, including me, and this is a place where it is a proven fast lane for a few individuals (See: Toby Fox, Scott Cawthon, Eric Barone). I've known this silly industry for more than half of my life and I know my markets. I know what's good and what makes headlines. And I'll be so lucky to be cater to a market that LOVES to give unsolicited feedback. If a gamer loves/hates your game, you're going to hear about it whether or not you ask for it.
I'm coming into this with very little experience in writing, drawing, programming, sound design, and marketing. I don't need to be the best at any of these in order to be successful, just good, maybe even proficient. I have the rest of my life and unlimited tries to be a winner in this game. It's going to take a long time to be good enough to make a blockbuster product. It's going to be a lot of frustration and heartbreak, a lot of rehashing and bad beats. I know I'm going to fall off the wagon and quit, maybe a few times and pursue other things. But I'll never quit the pursuit for freedom, I made this post just for this purpose. Thanks MJ and thank you for reading.
May I always look back at this post whenever I'm in trouble.
Dislike ads? Remove them and support the forum:
Subscribe to Fastlane Insiders.