lowtek
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To clarify, there are a number of problems that I see right off the bat.
1) You're asking a beginner level question. It suggests, though this may not necessarily be the case, that you're a beginner in software development. Being a beginner is fine, but it compounds all other difficulties - since everything is significantly harder the first time you do it.
2) The VR market is incredibly small. Less than a couple million units out in the wild, this makes your potential market quite small, and hence caps your potential profits. You'd almost be better off going after the Switch market.
3) Since the market is small, the consequences of making a mediocre product are significantly larger. Word travels fast and bad reviews on steam can pile up quickly.
4) If you've never managed a team of programmers, it can be like herding cats. Even worse, if you've never done programming, it can be difficult to separate the liars from the talented.
5) There's more to it than programming. You need artists to create the assets, you need sound people to come up with the sound effects and score, and you need dedicated testers to make sure it runs with several different configurations of PC hardware. You can get around the artists and sound engineers by using pre-existing assets, but this runs the risk of quickly becoming shovelware.
Nothing wrong with being ambitious, but one should know the dangers of the path they're choosing first. If you want to put your stack into developing a game, then that's fine and dandy - just go in with some awareness. The way you posed the question makes me think that YOU think hiring a team is a simple affair, and that the game will take care of itself.
Best advice is to find a community of indy game programmers and hang out with them to get a feel for what is required. See if you can find some folks with talent and get them to make it for a not too outrageous fee.
1) You're asking a beginner level question. It suggests, though this may not necessarily be the case, that you're a beginner in software development. Being a beginner is fine, but it compounds all other difficulties - since everything is significantly harder the first time you do it.
2) The VR market is incredibly small. Less than a couple million units out in the wild, this makes your potential market quite small, and hence caps your potential profits. You'd almost be better off going after the Switch market.
3) Since the market is small, the consequences of making a mediocre product are significantly larger. Word travels fast and bad reviews on steam can pile up quickly.
4) If you've never managed a team of programmers, it can be like herding cats. Even worse, if you've never done programming, it can be difficult to separate the liars from the talented.
5) There's more to it than programming. You need artists to create the assets, you need sound people to come up with the sound effects and score, and you need dedicated testers to make sure it runs with several different configurations of PC hardware. You can get around the artists and sound engineers by using pre-existing assets, but this runs the risk of quickly becoming shovelware.
Nothing wrong with being ambitious, but one should know the dangers of the path they're choosing first. If you want to put your stack into developing a game, then that's fine and dandy - just go in with some awareness. The way you posed the question makes me think that YOU think hiring a team is a simple affair, and that the game will take care of itself.
Best advice is to find a community of indy game programmers and hang out with them to get a feel for what is required. See if you can find some folks with talent and get them to make it for a not too outrageous fee.