First of all -- I don't care what your idea is, it's not original. So the idea that someone 'will steal it' is ridiculous. It's all about execution.
Secondly, DO NOT HIRE A DEVELOPER. Trust me, I've been there. Over the last few years I've spent $40,000 on developers for various projects and most turn out crap or don't even deliver at all. It's because of two things: poor planning and unrealistic expectations.
Finally, if you truly have no programming skills (and even if you do), the best thing to do is to make a mockup or a prototype of your app so you can get instant feedback from potential customers and future partners/developers.
Learn how to use Figma. It's really simple, you can learn all the basics within a couple hours. Start making a demo of your app, and link each button to the corresponding screen. Make it usable. Get feedback from friends, family, strangers, enemies, wherever. See how they interact with it.
What's the response? Is it: "oh that's nice?" or is it "WOW, I need this NOW!"
If it's not the latter, congratulations! STOP! You needn't go any further, you've just saved yourself years of time, headaches and money.
If you are getting people saying "yes, I want this now!", then get more feedback, implement these changes in the mockup, and then (and ONLY then) should you approach a developer. By then you'll have a clear vision and expectation of how the app should work. This tip alone will save you thousands of hours and tens of thousands of dollars.
Ignore this advice at your peril. I've been through it all. Life's too short to make mediocre products that no one wants.
Secondly, DO NOT HIRE A DEVELOPER. Trust me, I've been there. Over the last few years I've spent $40,000 on developers for various projects and most turn out crap or don't even deliver at all. It's because of two things: poor planning and unrealistic expectations.
Finally, if you truly have no programming skills (and even if you do), the best thing to do is to make a mockup or a prototype of your app so you can get instant feedback from potential customers and future partners/developers.
Figma: The Collaborative Interface Design Tool
Figma is the leading collaborative design tool for building meaningful products. Seamlessly design, prototype, develop, and collect feedback in a single platform.
www.figma.com
Learn how to use Figma. It's really simple, you can learn all the basics within a couple hours. Start making a demo of your app, and link each button to the corresponding screen. Make it usable. Get feedback from friends, family, strangers, enemies, wherever. See how they interact with it.
What's the response? Is it: "oh that's nice?" or is it "WOW, I need this NOW!"
If it's not the latter, congratulations! STOP! You needn't go any further, you've just saved yourself years of time, headaches and money.
If you are getting people saying "yes, I want this now!", then get more feedback, implement these changes in the mockup, and then (and ONLY then) should you approach a developer. By then you'll have a clear vision and expectation of how the app should work. This tip alone will save you thousands of hours and tens of thousands of dollars.
Ignore this advice at your peril. I've been through it all. Life's too short to make mediocre products that no one wants.
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