User Power
Value/Post Ratio
150%
- Jan 20, 2019
- 34
- 51
Act:
Kickstarter fail.
Thought I saw a need: hundreds of people commenting about it every day, hundreds of thousands of views on YouTube videos about this problem (unsolved), streamers talking every other day about this problem and how annoying it was, new YouTube videos coming out every so often about this problem (even to this day), etc.
So I created a solution. Took me ~4 months and about $1,000 in prototype testing and development. Doing everything related to the Kickstarter launch cost me time and energy too.
Little did I know that starting a Kickstarter is practically the same (at least it was for me) as doing grassroots person by person (one at a time) selling.
Second, the need was a lot less than I anticipated, or at least even though people were VOCAL about the need, they were not willing to PUT DOWN MONEY unless hard sold. The odd thing is they are willing to put down money for BIG NAME company “solutions” (basically keep rebuying the same defective product until it breaks, then rebuy, and repeat) but not for my solution (one time buy). Goes to show how hard it is to compete with the Big Dogs, even when your product is -literally- better, but you have no name and are basically a nobody.
Though my product solved the problem, overall though the customer probably saw my offer as weak (needed more time to make product more visually cool and advanced looking I guess), and 4 months, I realized, was the “event idealist” in me looking for that easy Kickstarter path to success, when in reality, even Kickstarters are long/hard PROCESSES. In other words, I would now say my product probably needed 1-2 more years of development on top of what I did to become a good enough offer for more customers to be interested in.
Assess:
My Kickstarter finished at 10% of its goal with no more than $10-$20 dollars spent in advertising.
I could have spent more on advertising and hard sold my way to 100%, but I actually already run more fruitful businesses, so I turned this pursuit down, since I expected it to explode on its own. Again, I thought there was a strong enough need for this solution to sell itself.
Assessment is I was wrong and I failed, though I learned a decent amount about Kickstarters I guess.
Adjust:
I don’t think I’d run a Kickstarter again knowing what I know now, but if I did I would do the following:
- talk to as many people DIRECTLY as possible (online and/or offline) re: what they thought about my product AHEAD of time, and ask for an order THEN and THERE to confirm buyer need as opposed to “I’m ‘interested’ but not willing to pay =D”
- ONLY if there was a LARGE amount of pre-orders ALREADY would I run the Kickstarter (60%-70% of goal, maybe even more)
- Don’t use the Kickstarter “guides” to make your page. People have low attention spans. Too lazy to detail what this means specifically, but basically don’t trust Kickstarter’s “tips”. Trust yourself and yourself only. You know what sells.
There is so much I can say on this but if anyone read this far my advice is don’t run a Kickstarter, honestly. I’ve learned so much from this experience re: why a Kickstarter is bad, but I don’t feel like writing any more about it right now due to typing fatigue. I am not saying it is impossible for one to run a successful campaign, or make money, but just that people should know that existing campaigns are highly deceptive in how they portray their “success” of funding, as event oriented (I got rich overnight!) instead of process oriented.
Kickstarter fail.
Thought I saw a need: hundreds of people commenting about it every day, hundreds of thousands of views on YouTube videos about this problem (unsolved), streamers talking every other day about this problem and how annoying it was, new YouTube videos coming out every so often about this problem (even to this day), etc.
So I created a solution. Took me ~4 months and about $1,000 in prototype testing and development. Doing everything related to the Kickstarter launch cost me time and energy too.
Little did I know that starting a Kickstarter is practically the same (at least it was for me) as doing grassroots person by person (one at a time) selling.
Second, the need was a lot less than I anticipated, or at least even though people were VOCAL about the need, they were not willing to PUT DOWN MONEY unless hard sold. The odd thing is they are willing to put down money for BIG NAME company “solutions” (basically keep rebuying the same defective product until it breaks, then rebuy, and repeat) but not for my solution (one time buy). Goes to show how hard it is to compete with the Big Dogs, even when your product is -literally- better, but you have no name and are basically a nobody.
Though my product solved the problem, overall though the customer probably saw my offer as weak (needed more time to make product more visually cool and advanced looking I guess), and 4 months, I realized, was the “event idealist” in me looking for that easy Kickstarter path to success, when in reality, even Kickstarters are long/hard PROCESSES. In other words, I would now say my product probably needed 1-2 more years of development on top of what I did to become a good enough offer for more customers to be interested in.
Assess:
My Kickstarter finished at 10% of its goal with no more than $10-$20 dollars spent in advertising.
I could have spent more on advertising and hard sold my way to 100%, but I actually already run more fruitful businesses, so I turned this pursuit down, since I expected it to explode on its own. Again, I thought there was a strong enough need for this solution to sell itself.
Assessment is I was wrong and I failed, though I learned a decent amount about Kickstarters I guess.
Adjust:
I don’t think I’d run a Kickstarter again knowing what I know now, but if I did I would do the following:
- talk to as many people DIRECTLY as possible (online and/or offline) re: what they thought about my product AHEAD of time, and ask for an order THEN and THERE to confirm buyer need as opposed to “I’m ‘interested’ but not willing to pay =D”
- ONLY if there was a LARGE amount of pre-orders ALREADY would I run the Kickstarter (60%-70% of goal, maybe even more)
- Don’t use the Kickstarter “guides” to make your page. People have low attention spans. Too lazy to detail what this means specifically, but basically don’t trust Kickstarter’s “tips”. Trust yourself and yourself only. You know what sells.
There is so much I can say on this but if anyone read this far my advice is don’t run a Kickstarter, honestly. I’ve learned so much from this experience re: why a Kickstarter is bad, but I don’t feel like writing any more about it right now due to typing fatigue. I am not saying it is impossible for one to run a successful campaign, or make money, but just that people should know that existing campaigns are highly deceptive in how they portray their “success” of funding, as event oriented (I got rich overnight!) instead of process oriented.
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