- Thread starter
- #16
Okay guys! So I released the game on Friday and here's the updates....
Overall this has been one of the most successful releases i've had out of my ten games.
I release last Friday after delaying the game 3 times. This was frustrating because after working 6 long hard months, I was ready to release.(Literally).
After working with my sponsors we created some really cool promos for the contest and some awesome videos. We started the ads friday and the first day the game got 960 downloads and made about $112 during the first 16 hours.
Saturday was another good day. We ran posts again on one of my sponsors 10 social media pages and the game got ALOT of traction. I received over 1,000 emails and DM's on Instagram from people telling me how much they love and are addicted to the game. Even my friends were addicted and sending me screenshots of their scores. Total downloads for this day were 1.6k downloads.
On Saturday the game made $230 and majority of this revenue came from in-app purchases and about 40% coming from ad revenue.
Sunday I thought it would be a low downloads day but actually turned out to be one of the highest. Total downloads were 2.5k. And revenue also a little less than doubled.
I have analytics installed in the game and so far retention is through the rough and the stats are really good. Over half of the users who install the game keep the game and play it daily. Each user is playing multiple times a day for 10-12 minutes per session.
I think the game has been most successful because of the game design and how much I really focused and studied the art of game design. I also became smarter in my marketing and manage to get sponsors for the game to promote it.
So far everything is going well and today is the 4th day the game has been released. The game is now starting to rank in the top charts on iOS and on Android. Its ranked at #40 on the Arcade games in the U.S Top Free Charts.
also, I want to give a shoutout to @fracturize who designed my games icon! He did an absolutely stunning job and I would like to attribute some of the games success to him creating a gorgeous icon for the game! I will definitely be using him as my designer for my future projects. If you guys have design work you need done, I highly highly recommend him!
Anyway, Here are some links for my game
IG Page: #1 Mobile Fishing Game (@hungrybassprogame) • Instagram photos and videos
App Store: Hungry Bass Pro on the App Store
Google Play: Hungry Bass Pro - Android Apps on Google Play
Overall this has been one of the most successful releases i've had out of my ten games.
I release last Friday after delaying the game 3 times. This was frustrating because after working 6 long hard months, I was ready to release.(Literally).
After working with my sponsors we created some really cool promos for the contest and some awesome videos. We started the ads friday and the first day the game got 960 downloads and made about $112 during the first 16 hours.
Saturday was another good day. We ran posts again on one of my sponsors 10 social media pages and the game got ALOT of traction. I received over 1,000 emails and DM's on Instagram from people telling me how much they love and are addicted to the game. Even my friends were addicted and sending me screenshots of their scores. Total downloads for this day were 1.6k downloads.
On Saturday the game made $230 and majority of this revenue came from in-app purchases and about 40% coming from ad revenue.
Sunday I thought it would be a low downloads day but actually turned out to be one of the highest. Total downloads were 2.5k. And revenue also a little less than doubled.
I have analytics installed in the game and so far retention is through the rough and the stats are really good. Over half of the users who install the game keep the game and play it daily. Each user is playing multiple times a day for 10-12 minutes per session.
I think the game has been most successful because of the game design and how much I really focused and studied the art of game design. I also became smarter in my marketing and manage to get sponsors for the game to promote it.
So far everything is going well and today is the 4th day the game has been released. The game is now starting to rank in the top charts on iOS and on Android. Its ranked at #40 on the Arcade games in the U.S Top Free Charts.
also, I want to give a shoutout to @fracturize who designed my games icon! He did an absolutely stunning job and I would like to attribute some of the games success to him creating a gorgeous icon for the game! I will definitely be using him as my designer for my future projects. If you guys have design work you need done, I highly highly recommend him!
Anyway, Here are some links for my game
IG Page: #1 Mobile Fishing Game (@hungrybassprogame) • Instagram photos and videos
App Store: Hungry Bass Pro on the App Store
Google Play: Hungry Bass Pro - Android Apps on Google Play
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