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Free registration at the forum removes this block.Curious to see how this pans out. Is Facebook going to exert control over what developers can sell (Adult content$$$$)???
I wonder what's in it for them? I mean a quick Google search told me that Oculus is some kind of gaming goggles. Someone care to explain guys?
I wonder what's in it for them? I mean a quick Google search told me that Oculus is some kind of gaming goggles. Someone care to explain guys?
I wonder what's in it for them? I mean a quick Google search told me that Oculus is some kind of gaming goggles. Someone care to explain guys?
After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.
Zuckerberg expanded on that in a conference call following the announcement, saying he believes virtual reality will be the next big computing platform after mobile devices like smartphones and tablets.
FB will certainly control what gets sold over its own platform, but the Rift is just a display. If you can get adult content on your computer/device, then you shouldn't have any trouble using a Rift with it, assuming that it's made for the Rift.Curious to see how this pans out. Is Facebook going to exert control over what developers can sell (Adult content$$$$)???
I can only assume that they want to make a communications platform from it. I've had lots of conversations about Rift's chances of going mainstream and what it needs to do to get there. There have been lots of attempts at VR headsets in the past, but there's always been a lack of content made specifically for them and just shoehorning normal content into a head-mounted display has never really worked. What it really needs to do to go from being a super-niche device into something that the average person will actually use is to solve that problem. It doesn't just need to be better at VR (which it is), it needs to be better at everything. It needs to be better than your monitor or your phone for consuming normal online content. Oh, also, the tech needs to get compact enough for it to resemble a nice pair of sunglasses too. No average person wants to be seen wearing it in it's current form (while a bit superficial, I think this is a giant barrier actually).If you watch some of the youtube videos on the Oculus Rift you'll see that it has some pretty ground breaking technology, but I have no clue what Facebook is going to do with the technology.
I'm pretty sure the opposite happened. Their Kickstarter struck such a nerve with the public that it attracted investors to them. Afaik, they needed the kickstarter money to build the first round of dev kits, which were really just a proof of concept. If you watch any videos with their founder, Palmer, he's just a kid who's always been super-obsessed with VR. He has an infectious excitement when he talks about this stuff. I watched his presentation at GDC last year, and he almost had me convinced that I needed to drop everything and go work for Occulus heh.- I'm 99% sure they didn't need the money from kickstarter and had investors before hand. They used it as a kickoff platform.
So how would stadiums protect their ticket sales of big events?
So how would stadiums protect their ticket sales of big events?
By making people pay for virtual attendance? Being able to experience an event like that without having to travel and pay the associated costs, that's valuable.
The hardware problems have been solved, the production lines are almost open, and the Rift will be here soon. After that it’s anybody’s guess. “I’ve written 2 million lines of code over the past 20 years, and now I’m starting from a blank page,” Carmack says. “But the sense that I’m helping build the future right now is palpable.”
Man, gonna be a gamechanger, perhaps along the sames lines as a car, a computer, and/or an airplane.
http://www.wired.com/2014/05/oculus-rift-4/#x
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