As someone who is building apps right now, I'd say focus ONLY on the core part of the app and test it with a few potential users through TestFlight on iOS (Apple's way to test apps before launching on App Store).Hello Fastlane community members, I have a question for you.
A friend and I have come up with an idea for a totally original application. It already exists, but we're revolutionizing it. And in That way it can reach BILLIONS of people.
The thing is, we plan to launch it initially on IOS and Android. But here's the catch.
The two of us don't know a thing about coding, and although my friend has put forward the idea of making our App on Bubble in no code, I'm still skeptical.
Skeptical because this app, while stylish and bringing a lot of value that could touch billions of people. But it's still complex.
Which is a good thing, because the barriers to entry will be in our favor. But we don't know how much this application will cost us in terms of effort and investment of time and money.
And we don't know where to start either. Should we learn coding? Or do it in no-code on Bubble?
Any coders out there who might be able to point us in the right direction? Or people who have been in this situation long before us? Or who are in the middle of it?
Anyway, thanks for your attention, and see you soon.
The thing with app ideas is that they change significantly once you hit the market. I built my web app in isolation for 6months and launched too late. I spent 3 months on what I thought was a killer differentiating. Only after launching, I realized what a waste that was - people totally ignored it. What we think people will do and what people will do are wildly different. My biggest takeaway from that was to launch fast with only the core feature and then iterate based on feedback.
Regarding building the app on Bubble, I would recommend against it. Any app that doesn't use native development code will likely have performance issues and you wouldn't be able to tell if your app failed because the app was slow or if the idea was bad.
Apple's latest SwiftUI makes it super easy & fast to build and test app ideas. To test any app idea, you need to distill the big idea to an MVP that still does the job. This is the most challenging part. Once you do this, you can hire an iOS developer (preferably SwiftUI) so they can quickly build & release the app to validate your idea.
Beware of anyone who says this should take more than 6 months (Ideally, it shouldn't take them even 3months since you are just going to build an MVP). You don't need to write tests, or anything.
If you are in the US, testing only on iOS would be a good idea since iOS has the bigger marketshare. Can't speak to other countries as I have no knowledge about that.
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