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I Phone Applications

MJ DeMarco

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I downloaded the SDK ... I'm curious to see the difficulty in development as might do an app in the future for Fastlane (not to make millions, but just to supplement the brand).

Also, for anyone that wants to make $$ doing iPhone app development, I suggest you get on it like yesterday ... these opportunities won't be around for long. It's exiting "early stage" and early stage is where most of the money is made ... once more entrants move into the dev arena, the space will become saturated.

Getting your app spotted among 200 other apps isn't that difficult. Getting your app spotted among 200,000 others, is.

Move!
 

andviv

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oh, and you may also consider the google phone... and that is newer (higher risk as it is not a proven platform as the iPhone, but I think it will present also many opportunities)
 

rocksolid

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answered my own question.
iPhone Dev Center

I also found this on youtube. If you are a real techie I bet this could work for you.

[ame=http://www.youtube.com/watch?v=V3UKWY_JaAI]YouTube - How to make your own Ipod Touch/Iphone application[/ame]
 

CardinalsFan

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im not interested in developing applications at all but I've thought of some cool ones and will gladly tell you guys:

1) a beer counter-there is already one to count your drinks, but why not have one that you can count down from 12 or 24 so at the end of the night you know how many of your beers got stolen out of your case that was sitting in your buddies fridge

2)caffeine consumption counter-have all the popular energy drinks and caffeinated beverages available to choose from and just click on what you drink when u drink it. at the end the day after clicking 2 cups of coffee, 1 red bull, a coke, and dr. pepper, it will spit out 500mg or whaterv
 

Redshft

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I downloaded the SDK ... I'm curious to see the difficulty in development as might do an app in the future for Fastlane (not to make millions, but just to supplement the brand).

Funny you mentioned this because I was JUST thinking about a Fastlane app today. Updating with articles and maybe sometype of cashflow game periodically.
 

neverfastenough

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A relevant article that I came across today....

Experiences Of A Newbie iPhone Developer

It is now 4 months and 24 days since my contract as a Senior Technical Writer with a large PC manufacturer was terminated; a result of “streamlining”, “resource rationalization” or whatever the currently favored term for “axe wielding” is.

4 months and 24 days of energy sapping job hunting, wondering when the next significant income will present itself, and doing everything possible to avoid being a statistic and a burden to the welfare system.

It is 2 months and 6 days since, over a few bottles of budget beer, illustrator Dennis Harrison and I had an idea for an iPhone application that would surely leave other developers in awe, and the global iPhone community screaming for more. This was it - the solution to our financial woes – we’re going to make millions! All we need is a little bit of money and a good iPhone developer.

It seems the world is full of iPhone developers offering their services, and they cost a lot more than our budget would stretch to. When the quotes came in, realization dawned – we’d have to do it ourselves. The fact that I hadn’t programmed anything more than a website in over 15 years was only briefly considered, and I invested the profits from selling a beloved surfboard on eBay in a few iPhone development books. Dennis in the meantime got to work on the illustrations that would be the focus of our app – a slightly off the wall character designer and e-card sender.

At this point we had read a few App Store Cinderella stories, and decided to file them under “unachievable”. In the “possibly achievable” file were the accounts of a plethora of developers who are making a little pocket money from their efforts, maybe even a modest income. With expectations lowered, if that is all we would end up with, it was still worth doing. Slightly more income than nothing is, undeniably, more than nothing.
The development process was relatively straightforward. My rusty skills quickly caught up with modern programming concepts, or at least enough to achieve our goal.

Within 5 weeks our app was complete, and we began the process of enrolling in Apple’s iPhone Developer Program in order to get our app listed in iTunes for the world to see and, hopefully, buy. At this point, many iPhone developers would expect to read a tale of misery and woe, but for us the process was, in all honesty, a walk in the park. Our app went on sale on January 16th 2009. Then the real hard work began.

The iTunes App Store is a weird, wonderful and ever-changing beast. If a developer launches an app and leaves it alone expecting it to earn money, it won’t. Making money is an ongoing and often demoralizing effort, largely involving trial and error. First of all, how much should an app cost? Should it be free? (Not if we want to feed ourselves). Should it go for the cheapest price point of 59p? Such a tiny amount belittled our efforts, and grouped our software with the “pull-my-finger” apps that are the scourge of iTunes, but which are, for now at least, remarkably (although spectacularly disappointingly) successful. After spending 25 minutes developing our own pull-my-finger app to fit into that particular market, we eventually settled on £2.39 for our main app, which to us seemed a snip whilst also reflecting our hard work and maybe, just maybe, allow us to consider ordering curry sauce with our chips. Playing with the price of the app was interesting – changing it made little difference to daily revenues. The trade-off was the number of daily downloads.

Next, the tried and trusted Lite version strategy. Tried and trusted?! Despite the description of our no-cost Lite version stating its inadequacies, it received the apparently to-be-expected “needs more!”, “is that it?!” and “it should have….” comments. It seems all apps should be free and make you cups of tea whilst implementing global peace and eradicating Third World debt. Our Lite version does none of that. It simply provides a taster of the paid version. Apparently, this was naïve.

Updates. This is proving to be an important aspect of promotion. Every time an app is updated, it goes back to the top of the “list”. We’ve just launched our third update. Some developers have released 20 updates to their app in the same space of time. Note to self – make sure there are more typographical errors in the next app.

Final strategy – market, market, market…with neither marketing experience nor budget. The Internet is awash with iPhone app “review” sites, none of which bear any resemblance to an iPhone app review site; merely providing data extracted directly from iTunes, presented in a less friendly manner. Many long days of blogging, emailing, pleading and gazing at the screen wondering who to contact next have, however, resulted in a handful of good reviews. Whether these have any effect on sales or not is impossible to tell.

All this effort to promote our software is having two effects; I am no longer aware of what is going on in the world, and people are slowly starting to buy our app. Whilst we’re not mentioned in the Top 100 apps in our chosen category, we are starting to make money - almost enough to provide us with a basic salary each. With the continued effort, the gradually increasing number of good reviews, and a new themed version launching imminently, we’re looking through rose tinted spectacles at the possibility that we can soon stop searching job sites for a 9 to 5. Moonlighting, however, may be required.

Our experience has shown that jumping on the App Store bandwagon is relatively easy. Staying on it, sticking with it and reaping the benefits are a whole different ball game. There are at least 15,000 iPhone apps listed in iTunes. For every big winner there are hundreds of underdogs. For every little gem there is a wall of “fart apps” obscuring the view. For every single app there is at least one developer hoping they have guessed this week’s gimmick correctly.
 
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MJ DeMarco

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The iPhone environment has a iPhone simulator so I'm not sure you need to own an iPhone create apps.
 

longview

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Correct, you can write applications within the SDK and try it out using the simulator, however it doesn't simulate all functionality (location aware/camera etc).

You also need an Mac to develop on.

So to try it out it will cost you nothing (assuming you have the appropriate Mac).

If you want to develop and release you will want a phone or ipod touch to debug and try it out on.
Using and getting familiar with the phone interface and understanding it's limitations is very important from a usability perspective.
One example is your application can not run in the background, so a GPS tracking app will only work while the phone is not locked, nor doing anything else.
Your app needs to shutdown quickly if answering a phone call or if the user hits the home button, so any data that needs to persist between uses needs to be stored quickly and effectively before the OS terminates the application.

Apple also control the application approval process, so there is no guarantee that your application will be accepted for release to iTunes... or in some cases it can be pulled from the store after release.
 

CommonCents

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A good application that will sell for money is a way to help boy meet girl at a party or bar. Some interesting conversation starter.
 

Redshft

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A good application that will sell for money is a way to help boy meet girl at a party or bar. Some interesting conversation starter.

OS 3.0 will have peer-to-peer connectivity features via bluetooth. Something like what you mention will probably be much easier with this addition. I'm thinking an app like:

-user makes profile with picture
-other users in the bluetooth range can view who is available
-interested users can invite to chat

I'm pretty sure this, or something like it will be possible with OS 3.0.
 
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Hoop

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oh, and you may also consider the google phone... and that is newer (higher risk as it is not a proven platform as the iPhone, but I think it will present also many opportunities)

I agree...look into the android operating system, which is open source. T-Mobile has the first G1 but other carriers will bring out their models later this year.

I have been carrying a G1 for a few weeks (switched from BlackBerry)...not perfect, but neither was the first iPhone.
 

Redshft

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oh, and you may also consider the google phone... and that is newer (higher risk as it is not a proven platform as the iPhone, but I think it will present also many opportunities)

I agree...look into the android operating system, which is open source.

The upcoming Palm Pre will be another platform to consider. I don't think their SDK is available to the masses yet, but I believe it will be after release.

Palm Developer Network
 

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