EmotionEngine
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5/24/26 Update #28
Life Update:
Still working part-time at the warehouse making $12,000 a year. Yep its bad because there is nothing new on job front, just more applications and rejections. Worst job market of my lifetime and I was already in my late 20s in 2008. The stock market is not the economy folks The labor market is quite frozen, although that's why I'm work as an entrepreneur right? So I can put all this in the rear view and take control.
Project Update:
Now for the better news. I'm about 50% complete, maybe a little more. The game is coming along nicely. Just added lighting which has brought the game to life from looking fairly flat. It's always amazing when lighting does that. Unity has a great 2D light system that make your sprites pop.
I hit just hit the Alpha milestone. The main game structure and major systems are implemented. You can essentially play the game end-to-end which is one of the "requirements" to consider your build an Alpha. Next is to get to Feature Complete and then Content Complete milestones. After that is the Beta milestone, which will be when I branch from the main trunk and create a demo. I'm planning of creating a demo for Steam Next Fest in October 2026. Everything is lining up nicely.
I also pitched one last publisher last week to see if they're interested. This will be the last time I do that.
I recently created a marketing test to check the waters using YouTube promote and the results were pretty wild. Some market echoes there. I got 160 subscribers in 3 days. The average watch time of 43 seconds, the video itself is only 66 seconds. I'll attempt to grow the channel with more content like Behind the Scenes, Dev Log and new trailers. This is all to gear up to the Google Ads campaign later this year.
Life Update:
Still working part-time at the warehouse making $12,000 a year. Yep its bad because there is nothing new on job front, just more applications and rejections. Worst job market of my lifetime and I was already in my late 20s in 2008. The stock market is not the economy folks The labor market is quite frozen, although that's why I'm work as an entrepreneur right? So I can put all this in the rear view and take control.
Project Update:
Now for the better news. I'm about 50% complete, maybe a little more. The game is coming along nicely. Just added lighting which has brought the game to life from looking fairly flat. It's always amazing when lighting does that. Unity has a great 2D light system that make your sprites pop.
I hit just hit the Alpha milestone. The main game structure and major systems are implemented. You can essentially play the game end-to-end which is one of the "requirements" to consider your build an Alpha. Next is to get to Feature Complete and then Content Complete milestones. After that is the Beta milestone, which will be when I branch from the main trunk and create a demo. I'm planning of creating a demo for Steam Next Fest in October 2026. Everything is lining up nicely.
I also pitched one last publisher last week to see if they're interested. This will be the last time I do that.
I recently created a marketing test to check the waters using YouTube promote and the results were pretty wild. Some market echoes there. I got 160 subscribers in 3 days. The average watch time of 43 seconds, the video itself is only 66 seconds. I'll attempt to grow the channel with more content like Behind the Scenes, Dev Log and new trailers. This is all to gear up to the Google Ads campaign later this year.
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