EmotionEngine
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After nearly four years of service at a software company trying to go all in on the crypto gaming space, I was laid off today, right before Christmas with a weak severance package.
This turn of events has kickstarted my move to creating a multi-million dollar game company with just $5,000 of start-up capital. I'm a reflective and sentimental person, and I know that I could never live with the regret of not having taken this chance. Also, I cannot and will not go back to working for folks that do this to people!
I will be documenting this journey here, sharing my milestones and failures periodically so that you can see the process unfold. My first project will be a unique puzzle game with a captivating theme and a surprising twist. Featuring my own artwork, it will combine vibrant 2D sprites with 3D backgrounds to create a visually striking experience. I'm aiming for a 2024 release.
As the sole project owner, I will handle art, design, and programming myself, leveraging my diverse skillset. Music will be licensed, and I will hire contractors for specific tasks as needed. Generative AI will also play a role in development, assisting with code review and providing feedback.
The first steps include forming an LLC, obtaining developer tool licenses, securing trademarks, and designing a logo. I've been contemplating names for this venture for months and have narrowed it down to a few finalists. My goal is to choose a fun and memorable name that resonates with players of all ages.
Plan:
Year 1:
Year 2 - 9
Year 10
Thanks for reading.
This turn of events has kickstarted my move to creating a multi-million dollar game company with just $5,000 of start-up capital. I'm a reflective and sentimental person, and I know that I could never live with the regret of not having taken this chance. Also, I cannot and will not go back to working for folks that do this to people!
I will be documenting this journey here, sharing my milestones and failures periodically so that you can see the process unfold. My first project will be a unique puzzle game with a captivating theme and a surprising twist. Featuring my own artwork, it will combine vibrant 2D sprites with 3D backgrounds to create a visually striking experience. I'm aiming for a 2024 release.
As the sole project owner, I will handle art, design, and programming myself, leveraging my diverse skillset. Music will be licensed, and I will hire contractors for specific tasks as needed. Generative AI will also play a role in development, assisting with code review and providing feedback.
The first steps include forming an LLC, obtaining developer tool licenses, securing trademarks, and designing a logo. I've been contemplating names for this venture for months and have narrowed it down to a few finalists. My goal is to choose a fun and memorable name that resonates with players of all ages.
Plan:
Year 1:
- Make games that people want to play. Create a franchise that becomes a household name.
- Survive by producing value and breaking rules. I have no choice but to win.
Year 2 - 9
- 100+ million units sold of high quality and fun software. $1 billion annual profit. We become a direct competitor to Zynga, Rovio, King. We constantly attack and exploit their weaknesses for massive damage. We’re constantly draining their market shares.
- We employ 200-500 talented artists, programmers and designers. We’re a small group that works well together and gets stuff done. We keep it small to remain flexible and nimble. We never bite off more than we can chew but we also do more than we think.
Year 10
- Exit time. Entered acquisition talks with multiple large software publishers.
Thanks for reading.
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