I was wondering whether you would consider building an iOS app natively with swift as an indie developer a fastlane. I feel like it fulfils most of the fastlane commandments.
Control: Ok, this one is perhaps the least fulfilled, as Apple does have restrictions and guidelines about posting apps on the app store. That being said, they aren't too strict and you do have a high level of control in building your app.
Entry: Learning iOS dev can take time. You also need good hardware, like a good quality mac book, which many people might not be able to afford or not be willing to switch from windows to Mac. XCode doesn't run on windows. While it's not too hard to learn iOS development if you are dedicated I think the barriers are quite high.
Need: Obviously completely depends on the app you build. A good app can comfortably fulfil this most important commandment.
Time: Initial development process can take time, but after publishing you don't need much time for maintenance compared to initial development. I'd say the model fulfils this commandment.
Scale: Almost everyone seems to have a mobile and about half of them are iPhones. Even if you niche down the app, still a large audience to target.
Feels like the model ticks most boxes. Would love to hear everyone's opinions, especially people who are iOS developer themselves.
Control: Ok, this one is perhaps the least fulfilled, as Apple does have restrictions and guidelines about posting apps on the app store. That being said, they aren't too strict and you do have a high level of control in building your app.
Entry: Learning iOS dev can take time. You also need good hardware, like a good quality mac book, which many people might not be able to afford or not be willing to switch from windows to Mac. XCode doesn't run on windows. While it's not too hard to learn iOS development if you are dedicated I think the barriers are quite high.
Need: Obviously completely depends on the app you build. A good app can comfortably fulfil this most important commandment.
Time: Initial development process can take time, but after publishing you don't need much time for maintenance compared to initial development. I'd say the model fulfils this commandment.
Scale: Almost everyone seems to have a mobile and about half of them are iPhones. Even if you niche down the app, still a large audience to target.
Feels like the model ticks most boxes. Would love to hear everyone's opinions, especially people who are iOS developer themselves.
Dislike ads? Become a Fastlane member:
Subscribe today and surround yourself with winners and millionaire mentors, not those broke friends who only want to drink beer and play video games. :-)
Access Restricted: Unlock 1,000,000+ Posts
Stop Peeking Through the Keyhole.
Open the Door.
You hit a wall because the best advice isn't free—it's earned. Since 2007, MJ DeMarco has been active here daily (99.9% active rate), building a war room for entrepreneurs who refuse to settle for mediocrity.
- Active Daily: Life-changing content posted dozens of times every day. No dead threads.
- MJ's Inner Circle: Direct access to the author of The Millionaire Fastlane.
- Vetted Network: Connect with founders scaling to 7 and 8 figures.
- Proven Roadmaps: Strategy over motivation. Execution over "hustle porn."
"SCALED TO 6-FIGURE MONTHS"
"Tips and advice here saved me from huge mistakes, others allowed me to scale my business to 6-figure months."— User MitchC
"INSANE QUALITY OF PEOPLE"
"The number of high quality people I've met from this forum has been insane. All of it predicated on building real value."— User Richard Peck
"You are the average of the five people you surround yourself with."
Are you surrounding yourself with success?
