D
Deleted93030
Guest
what are my best options to raise the money, I'm creating a Game Design Document
Dislike ads? Remove them and support the forum:
Subscribe to Fastlane Insiders.
Upcoming Live Fastlane Calls (FREE!)
Inventors Virtual Meetup (FREE - All welcome!): Sunday, April, 21st 2024: 11 AM ESTJoin over 80,000 entrepreneurs who have rejected the paradigm of mediocrity and said "NO!" to underpaid jobs, ascetic frugality, and suffocating savings rituals— learn how to build a Fastlane business that pays both freedom and lifestyle affluence.
Free registration at the forum removes this block.with a working demo what financing can I receive? from publishers or VC?Do you have a proof of concept or a working demo?
With a working demo you can demonstrate to investors that your game is worth investing in.with a working demo what financing can I receive? from publishers or VC?
Its too early to be asking for funding. Follow the advice above, find coders that believe in your concept, partner up with them, give them equity, build a prototype/demo/MVP ... prove the concept works and make sure there's a demand for the app - THEN go pitch and ask for investors to add FUEL to the rocket already in motion on its way to the moon.
But don't approach them when you just have blueprints and ask them to build the rocket ship for ya.
If you can't convince coders to join you ... that's the hint it might not be the best idea. They are in the trenches and know what works and what doesn't. Heed their feedback.
At this point they could also just go for a kickstarter campaign. That would show them if there is a large enough customer group, they would get the money to develop the game, and have sold copies as pre-orders.
Rewards and stretch goals for games are also pretty simple and cheap to implement. Just think about stuff like "We will name a character after you", "Be in the credits", "Design a monster" or whatever. Those things ranch from 10min to maybe a day of work at max.
Join Fastlane Insiders.