Hey folks,
good to be back, let's make some progress!
Game Developement is a topic I rarely see here so I thought I'd share for those of you who are interested.
Ultimate Goal:
Develop an indie game and release it on the Nintendo Switch
Roadmap:
Background:
I'm not a mastermind god-developer but I've got the basic programming understanding down and can follow instructions + adapt as needed, so that should be good enough to get the job done.
On the personal side: 31 years old from Germany, 1 small child < 1 year. He's my motivation to execute on the Fastlane.
Ultimately, I want to spend more time with him and not be shackled to a day job (main job is in IT for > 10 years).
Progress:
Next Steps:
I have a more detailed breakdown of activities on my whiteboard (basically a sprint backlog). Will report back once the most important features are in place.
good to be back, let's make some progress!
Game Developement is a topic I rarely see here so I thought I'd share for those of you who are interested.
Ultimate Goal:
Develop an indie game and release it on the Nintendo Switch
Roadmap:
Proof of Concept
- Develop proof of concept
- Get feedback
Steam Release (Early Access)
- Create prototype / alpha version of game
- Release as Steam Early Access --> get feedback
Switch Release (Full Game)
- Find small indie publisher (or good resources / support) for releasing on Nintendo Switch
- Get into Nintendo Developer program
- Port game to Nintendo Switch
- Marketing / Release campaign
- Release game on Switch
Background:
I'm not a mastermind god-developer but I've got the basic programming understanding down and can follow instructions + adapt as needed, so that should be good enough to get the job done.
On the personal side: 31 years old from Germany, 1 small child < 1 year. He's my motivation to execute on the Fastlane.
Ultimately, I want to spend more time with him and not be shackled to a day job (main job is in IT for > 10 years).
Progress:
- Got the basics in Unity (game engine) down, completed a 30-ish parts tutorial while following along. This should be sufficient to get the basic game mechanics going
- Rough game concept completed --> for now I'll focus on high level planning + action-taking reports here instead of "game design" talks. Let me know if anyone's interested in the details though
Next Steps:
- Implement core gameplay mechanics
- Basic movement (90% done)
- Specials (work in progress)
- Vertical movement (not yet started)
- Demo Level (70% done)
I have a more detailed breakdown of activities on my whiteboard (basically a sprint backlog). Will report back once the most important features are in place.
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