User Power
Value/Post Ratio
87%
- Jan 6, 2013
- 339
- 295
Hey forum,
I haven't been around for a long long time. I've lurked, but no posting. The main reason for this is because I have been developing a software business with a couple of great partners.
In the meantime, my brother and I built/coded/developed an app game for iOS and Android. It was mainly a fun side project, but doing some research into how to market apps, I thought we might as well try to make some money with it.
So, we put ads into the game, and with a lot of tweaking made a very simple game that is also very challenging and somewhat addicting. Then, we took a 5 month break. This was mainly due to us working a lot on our business, but now we've finally decided to release it.
Since its release on Friday, Jan 16th, we've got over 500 downloads already, and getting decent traction and exposure from other people. We're deploying a variety of promotion tactics, but who knows what will happen in the next 25 days. That's a decent amount of time to help push it though.
I'd like to answer questions if anyone has any on the process we've gone through, so be sure to ask some!
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It's free to download, via Apple or Google Play.
iOS: https://itunes.apple.com/us/app/fearless-froggy/id951557601
Android: https://play.google.com/store/apps/details?id=com.shocktopstudios.fearlessfroggy
Thanks everyone!!!
----
I haven't been around for a long long time. I've lurked, but no posting. The main reason for this is because I have been developing a software business with a couple of great partners.
In the meantime, my brother and I built/coded/developed an app game for iOS and Android. It was mainly a fun side project, but doing some research into how to market apps, I thought we might as well try to make some money with it.
So, we put ads into the game, and with a lot of tweaking made a very simple game that is also very challenging and somewhat addicting. Then, we took a 5 month break. This was mainly due to us working a lot on our business, but now we've finally decided to release it.
Since its release on Friday, Jan 16th, we've got over 500 downloads already, and getting decent traction and exposure from other people. We're deploying a variety of promotion tactics, but who knows what will happen in the next 25 days. That's a decent amount of time to help push it though.
I'd like to answer questions if anyone has any on the process we've gone through, so be sure to ask some!
----
It's free to download, via Apple or Google Play.
iOS: https://itunes.apple.com/us/app/fearless-froggy/id951557601
Android: https://play.google.com/store/apps/details?id=com.shocktopstudios.fearlessfroggy
Thanks everyone!!!
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