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AJ73

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Joined
Jun 26, 2025
Messages
10
Location
Finland
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$305
User Power: 120%
Hey everyone! I'm Antti, 25, from Finland. I'm working remotely as a software engineer, programming industrial factory robots while planning my escape. I graduated with a master’s degree in computer science, which was probably not a bad deal since the studies themselves are free in Finland (ofc living expenses + opportunity cost aren't), and I really leveled up not only my technical skills, but also my ability to work hard, learn, and socialize (I used to be really bad socially).


I've been making video games alongside my studies for about six years now, and I'm hoping to turn that into my escape route. In many ways, I think game development is like being a musician or any kind of artist in the way that you often need to be in the top 0.1% to actually make a living from it.

It's hard to know whether creating and selling games is a realistic path for me, or if it demands Michael Jordan-level talent. And even then, I can't tell if that level of skill is something I can reach through effort, or if it requires some kind of innate ability, or levels of creativity that I may or may not have.

Either way, I thought I would start selling shovels instead, while I level up my skill set.

Today I created a community on the Skool platform, where I teach programmers with day jobs to make games. I’ve read a lot of advice on narrowing down the target audience, and I figured programmers would be a really good one. I regularly see posts on Reddit from programmers who want to start making games and are looking for resources. They also have disposable income, which means they can afford to spend some to join my group. I also really like learning and teaching, so it would be a good fit interest-wise. My plan is to start with a free community and then increase the price once I have a couple dozen members, and then regularly hike the price at least until I start seeing diminishing returns from lower conversion and higher churn.

Next steps are to create learning material for the community, like basic Unity courses, and learn marketing to get members. My ideas for marketing are creating YouTube content, and once the community has low enough churn at a good price point, start doing paid advertisements. If anyone has good resources for learning marketing a service like this or for creating good courses and content, let me know :)

My initial goal is to make enough monthly revenue to live off of, which would be around 1000€/month, and then after that I will look into quitting my job and scaling all the way to retirement numbers.



Looking forward to learning more and meeting other like-minded folk!
 
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Nesl
 
Access Restricted: Unlock 1,000,000+ Posts

Stop Peeking Through the Keyhole.
Open the Door.

You hit a wall because the best advice isn't free—it's earned. Since 2007, MJ DeMarco has been active here daily (99.9% active rate), building a war room for entrepreneurs who refuse to settle for mediocrity.

  • Active Daily: Life-changing content posted dozens of times every day. No dead threads.
  • MJ's Inner Circle: Direct access to the author of The Millionaire Fastlane.
  • Vetted Network: Connect with founders scaling to 7 and 8 figures.
  • Proven Roadmaps: Strategy over motivation. Execution over "hustle porn."
"SCALED TO 6-FIGURE MONTHS"
"Tips and advice here saved me from huge mistakes, others allowed me to scale my business to 6-figure months."
— User MitchC
"INSANE QUALITY OF PEOPLE"
"The number of high quality people I've met from this forum has been insane. All of it predicated on building real value."
— User Richard Peck

"You are the average of the five people you surround yourself with."
Are you surrounding yourself with success?

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