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Hot Piglet iOS App Feedback

TheDillon__

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I think you misunderstand what a need is. In the fastlane a need isn't something required for survival.
This. To such a large extent!

Many Fastlaners, I feel, assume that they need to be in the game of survival, shelter, and sustenance if they want to make any money. Sure, if your product solves crucial needs, You've surpasses a higher than average barrier to entry, etc etc you can have a very viable business on your hands.

That said, a need in terms of products creation should only ever be defined as "A product or service which does not yet exist which people would be willing to pay for."

This is where it becomes more clear how Flappy Bird, Spotify, YouTube Red, etc. all become "needs" weighed against things like food, water filtration, and real estate.
 
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Hylle

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I agree with what others are saying. The graphics look really crappy and boring. The screens are definitely not enticing me to pay 99 cents. What unique value is your game giving that would make someone pay 99 cents instead of playing all the high quality freemium games? Anyone can try and make flappy bird, candy crush etc., but if it's not new/better/higher quality, why would anyone make effort to switch, much less PAY?

But kudos for putting some work in and actually putting something out there on the app store and getting feedback. I hope you make something really interesting someday!
 

Millenial_Kid5K1

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My value array as a (former?) gamer of all genres:

Art: 0 (worse than atari graphics)
Concept: 0 (Jump over obstacles? Your concept makes pong look like Homer's odyssey)
Cost: 0 (you're charging upfront for this garbage? Maybe you'd make a buck or two if it were free with ads)
Social proof: 0 (no reviews, reinforces my opinion that it's garbage.)
Sarcastic twist: 0 (see the endless "simulator" games at your price point that people buy just to write witty reviews on. e.g. Bread simulator, shower with dad simulator, etc. Maybe that's what you should be shooting for)

Conclusion: not worth anybody's time. Pure money-grabbing at its finest.
 
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Panamera Turbo S

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I think you misunderstand what a need is. In the fastlane a need isn't something required for survival. It's really something which is NEEDED to solve a pain point in someone's life.

I don't need Spotify to survive. I don't even need Spotify to enjoy music. I could in fact continue to buy individual tracks, load them into iTunes and enjoy them.

But as soon as it came out, I needed it in my life. It solved many big problems for music lovers for less than $10 a month. Free even.

So yes, entertainment isn't a survivalist need. But that doesn't stop it being a need.
That's right!
 
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Panamera Turbo S

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Well first off Angry Birds was released in 2009, so you're 8 years late compared to them. Second of all Rovio, the guys that made Angry Birds, released 47 failed games before angry birds. There was a massive process behind the result, they were also doing it when Smartphones were first getting popular.

Now I'm not saying because you're late you can't be successful, but slapping a game together and just waiting for the money to roll in is ridiculous, you'll be buried in the sea of another million developers.

I think you need an app that compliments a service to be successful now. I.e. Uber, airbnb
Actually I am working at one of that kind right now. But before I push that app, I preferred to gain a bit of experience and publish smaller apps.
 

Panamera Turbo S

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My value array as a (former?) gamer of all genres:

Art: 0 (worse than atari graphics)
Concept: 0 (Jump over obstacles? Your concept makes pong look like Homer's odyssey)
Cost: 0 (you're charging upfront for this garbage? Maybe you'd make a buck or two if it were free with ads)
Social proof: 0 (no reviews, reinforces my opinion that it's garbage.)
Sarcastic twist: 0 (see the endless "simulator" games at your price point that people buy just to write witty reviews on. e.g. Bread simulator, shower with dad simulator, etc. Maybe that's what you should be shooting for)

Conclusion: not worth anybody's time. Pure money-grabbing at its finest.
Your comment triggered a desire to do something better. Thank's!
 

Van Halen

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Actually I am working at one of that kind right now. But before I push that app, I preferred to gain a bit of experience and publish smaller apps.
I remember your app, I have it on my phone. And thats no problem, great! However you weren't charging money for it..
 
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Argue

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Somehow you need to pay the bills right?
Yeah, but money is like a cat.

When you chase it, it will elude you.

To attract it, you need to show value.

You blatantly ignored this fact.

The market and consumers determine if your business is viable.

Apparently it's not good. In a world of selfishness, become unselfish.

Provide a better game. Your game should make people feel better.

First, it should be free.

Second, it should have an incentive.

Third, it should make people feel good while playing the game.

The flappy bird trend is over. That formula isn't working anymore, especially in an over-saturated app market.

Stand out, don't be the same. Chase needs, not money. Cliche but true.

Just my .2 cents.
 

Panamera Turbo S

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Yeah, but money is like a cat.

When you chase it, it will elude you.

To attract it, you need to show value.

You blatantly ignored this fact.

The market and consumers determine if your business is viable.

Apparently it's not good. In a world of selfishness, become unselfish.

Provide a better game. Your game should make people feel better.

First, it should be free.

Second, it should have an incentive.

Third, it should make people feel good while playing the game.

The flappy bird trend is over. That formula isn't working anymore, especially in an over-saturated app market.

Stand out, don't be the same. Chase needs, not money. Cliche but true.

Just my .2 cents.

You are right my friend, I have ignored this fact unfortunately. Thank you for reminding me this!
1. I will make the app free, with no ads as well.
2. On a paper I will think today at way to stand out and incentive.
3. I will make sure that people feel good when use it.
4. I will come back here and post my new work and listen to your new advice :)
 
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Panamera Turbo S

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I kept my promise and made the app free (with no ads also), because I really want to provide value and not be selfish: Hot Piglet on the App Store

1. The icon will remain the same.
2. The graphics will be improved.
3. The game will be more fun and make people feel good when using it.

If anybody want's to point out something or want to give a feedback, it is welcome.

Thank everybody!
 

BobW78

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Personally I disagree with what a lot of people are saying. While I agree that the graphics look kinda bad, it's not horrible and it's not necessarily a game breaker. If the game play is on point and it's fun the graphics won't matter to a lot of people. There may be a market for people who have older devices and can't run the latest games. You could also market this as a simple kid friendly game that toddlers can play. What parent doesn't want an app to keep their kid's attention when they're sitting in a waiting room somewhere?
 

BobW78

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p.s. is Objective-C really difficult? I've read a few articles saying it is. I'm thinking about getting into that or Swift. I've been teaching myself C# and Xamarin Forms but it seems pretty restricted as far as what you can do with graphics and animations.
 
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Waspy

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Downloaded it, played it.

- the "best score" counter doesn't work

- it doesn't seem to get harder the more you play, like a lot of those games do

- the pillars move, like jump in height randomly, why

- needs at least a quick tutorial, even if it's as simple as "tap to start, tap to jump, don't hit the pillars"

- it isn't visually appealing. It needs to be pretty, and why is the pig jumping pillars? Why not fences or something?
 

Sully1994

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Downloaded it, played it.

- the "best score" counter doesn't work

- it doesn't seem to get harder the more you play, like a lot of those games do

- the pillars move, like jump in height randomly, why

- needs at least a quick tutorial, even if it's as simple as "tap to start, tap to jump, don't hit the pillars"

- it isn't visually appealing. It needs to be pretty, and why is the pig jumping pillars? Why not fences or something?

Love the fence idea. And what if you had a farmer chasing after the piglet, similar to those demonic monkeys from Temple Run?
 

Panamera Turbo S

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p.s. is Objective-C really difficult? I've read a few articles saying it is. I'm thinking about getting into that or Swift. I've been teaching myself C# and Xamarin Forms but it seems pretty restricted as far as what you can do with graphics and animations.
Well, if you love programming it is not. This is my personal experience.

Before Objective-c, I worked 7 years with PHP and other programming languages. They all share common things, but the syntaxes and some things are different.

Nothing hard my friend :)
 
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Panamera Turbo S

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Downloaded it, played it.

- the "best score" counter doesn't work

- it doesn't seem to get harder the more you play, like a lot of those games do

- the pillars move, like jump in height randomly, why

- needs at least a quick tutorial, even if it's as simple as "tap to start, tap to jump, don't hit the pillars"

- it isn't visually appealing. It needs to be pretty, and why is the pig jumping pillars? Why not fences or something?
Go it, I wrote this down for the next update. Thanks!
 

Panamera Turbo S

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Love the fence idea. And what if you had a farmer chasing after the piglet, similar to those demonic monkeys from Temple Run?
Thanks for idea, the little piglet will have problems in the next version :))
 

Chinobey

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My honest feedback:
- Visuals were pretty crap for 2017
- Way too easy
-Pillars can be glitchy
To be honest the jumping over an obstacle concept is heavily over done nowadays i bet you could find 1000 different versions of them so why would someone choose your game over a better produced game with great visuals. Just my opinion but maybe for your next app for starters get a slightly more original idea and don't release it until it can actually compete it would be like releasing the first ever version of ebay today with a different name what purpose does it have to anyone?
 
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Panamera Turbo S

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My honest feedback:
- Visuals were pretty crap for 2017
- Way too easy
-Pillars can be glitchy
To be honest the jumping over an obstacle concept is heavily over done nowadays i bet you could find 1000 different versions of them so why would someone choose your game over a better produced game with great visuals. Just my opinion but maybe for your next app for starters get a slightly more original idea and don't release it until it can actually compete it would be like releasing the first ever version of ebay today with a different name what purpose does it have to anyone?
Yup, this was more to gain experience for future apps.
 

Chinobey

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The small beheaded pig is back in town with a better look and ready to jump over more obstacles! And yes, this time it's FREE.

Hot Piglet on the App Store

Custom Icon design by @fracturize !

View attachment 16938
Definitely a much better picture for the game made it much more appealing, going to be deadly honest about the actual game though graphics are pretty poor for 2017 to be honest the game itself feels like i have played it 1000 times before probably because it is the most common type of game always the same objective how many obstacles can you jump over you need something more unique. Lets say the graphics were good and that the game idea was unique the execution could be better the obstacles render too late and it makes it very infuriating and just not very fun. I know its some harsh criticism but hopefully it will help you moving forward for what i am guessing is one of your first games it is not too bad but keep practising and don't publish to the app store until you have thoroughly checked it and eliminated most bugs.
 

ZF Lee

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Definitely a much better picture for the game made it much more appealing, going to be deadly honest about the actual game though graphics are pretty poor for 2017 to be honest the game itself feels like i have played it 1000 times before probably because it is the most common type of game always the same objective how many obstacles can you jump over you need something more unique. Lets say the graphics were good and that the game idea was unique the execution could be better the obstacles render too late and it makes it very infuriating and just not very fun. I know its some harsh criticism but hopefully it will help you moving forward for what i am guessing is one of your first games it is not too bad but keep practising and don't publish to the app store until you have thoroughly checked it and eliminated most bugs.
Maybe something unexpected in the game might make stuff VERY different.
Like explosive obstacles, different minigames that pop out upon countering certain obstacles, it could be more than that!

You gave me a little brain wave...

Right now, I'm witnessing the most SILLIEST but the CRAZIEST thing ever in a stickman shooting game on Steam. Youtube gamers are just ranting and having their fun at it....

maxresdefault.jpg

Yup, SNAKE GUNS. GUNS THAT FIRE SNAKES
This game is Stick Fight: The Game. Some kind of endless multiplayer craze....
 

BrooklynHustle

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Definitely a much better picture for the game made it much more appealing, going to be deadly honest about the actual game though graphics are pretty poor for 2017 to be honest the game itself feels like i have played it 1000 times before probably because it is the most common type of game always the same objective how many obstacles can you jump over you need something more unique. Lets say the graphics were good and that the game idea was unique the execution could be better the obstacles render too late and it makes it very infuriating and just not very fun. I know its some harsh criticism but hopefully it will help you moving forward for what i am guessing is one of your first games it is not too bad but keep practising and don't publish to the app store until you have thoroughly checked it and eliminated most bugs.
This critique is spot on

I will say that the icon is a tremendous improvement. Great job, @fracturize
 
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BrooklynHustle

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