User Power
Value/Post Ratio
120%
- Oct 16, 2018
- 177
- 213
I found these stats on a random tech site, and even if they aren't exact I know this definitely shows the trend:
I feel like there has to be buckets of ideas for this industry, but every single one I come up with is directly against CENTS. Just a few common ones:
1) Programming your own game
- It has gotten to the point that games now take entire teams and years of work to create. Almost to the same level as movie.
- There are of course success stories (e.g. Stardew Valley was programmed by 1 guy) but that is almost non-exsistant.
- You have to publish your game on a platform, and if they don't agree with you it can be pulled off. Same way that you can no longer download Fortnite on IOS due to Apple vs Epic Games over who gets a cut of their digital "add on" sales
2) Streaming
- This seems to be the main source of income these days, but it directly violets CENTS. You can scale the number of viewers and the number of donations, but Time = Money. You cannot back away from the camera or you will no longer have viewers. Many people are streaming more hours than they would with normal 8-5.
- You are tied into a video streaming service that can terminate you at any time. Twitch vs Youtube are the two large ones right now. One of the largest stars on Twitch was a character named Dr. Disrespect. It is still rumored what happened, but Twitch banned him one day with no reason or explanation. They simply told him he violated their terms. More info has come out that it appears he was trying to renegotiate his contract and may have threated to move to a different platform, but it's still tied up in lawsuits because it cost him tens of millions of dollars.
3) Youtube Videos
- Youtube is massive, but again you are chasing their algorithms and can be banned at the drop of a hat.
- A lot of the same issues with streaming, but now you need to either hire or become a video editor on top of it.
- Time = Money. If you stop posting videos, you stop making money
There has to be another aspect. Is it creating a third video streaming platform? Microsoft and Facebook both tried and they fell completely flat. Twitch is backed by Amazon and Youtube is backed by Google. Almost seems impossible to go against those giants.
More and more people are watching other people play video games. I know there is an argument on why that is stupid, but I've always heard the counter point that we sit around and watch people play sports so how it is different?
I am fascinated by the entertainment industry and really would like to get involved. My 5th grader tells me all the time that everyone at her school either talks about Minecraft or Fortnite. When I was growing up we had an original Nintendo, but it wasn't like this. These games have figured out exactly how to get all the right dopamine hits and get everyone addicted to their games.
And it's not just video games. Obviously mobile games are huge, but board games are having quite a push as well. They can't achieve the level of ease in terms of booting up a video game and seeing flashing lights, but more and more party games and complicated board games are releasing each year.
I guess this is just more of a dump to see if anyone on here has any type of business that targets the gaming industry, or if that's just too clogged at this point.
- The global gaming market is set to reach $256.97 billion by 2025.
- More than 2.5 billion people worldwide play games.
- Players spent $4.5 billion on immersive games until 2020.
- Sony Interactive Entertainment’s estimated value is $13.4 billion.
- eSports enjoy an audience of around 456 million people.
- High-fidelity mobile games are on the rise.
I feel like there has to be buckets of ideas for this industry, but every single one I come up with is directly against CENTS. Just a few common ones:
1) Programming your own game
- It has gotten to the point that games now take entire teams and years of work to create. Almost to the same level as movie.
- There are of course success stories (e.g. Stardew Valley was programmed by 1 guy) but that is almost non-exsistant.
- You have to publish your game on a platform, and if they don't agree with you it can be pulled off. Same way that you can no longer download Fortnite on IOS due to Apple vs Epic Games over who gets a cut of their digital "add on" sales
2) Streaming
- This seems to be the main source of income these days, but it directly violets CENTS. You can scale the number of viewers and the number of donations, but Time = Money. You cannot back away from the camera or you will no longer have viewers. Many people are streaming more hours than they would with normal 8-5.
- You are tied into a video streaming service that can terminate you at any time. Twitch vs Youtube are the two large ones right now. One of the largest stars on Twitch was a character named Dr. Disrespect. It is still rumored what happened, but Twitch banned him one day with no reason or explanation. They simply told him he violated their terms. More info has come out that it appears he was trying to renegotiate his contract and may have threated to move to a different platform, but it's still tied up in lawsuits because it cost him tens of millions of dollars.
3) Youtube Videos
- Youtube is massive, but again you are chasing their algorithms and can be banned at the drop of a hat.
- A lot of the same issues with streaming, but now you need to either hire or become a video editor on top of it.
- Time = Money. If you stop posting videos, you stop making money
There has to be another aspect. Is it creating a third video streaming platform? Microsoft and Facebook both tried and they fell completely flat. Twitch is backed by Amazon and Youtube is backed by Google. Almost seems impossible to go against those giants.
More and more people are watching other people play video games. I know there is an argument on why that is stupid, but I've always heard the counter point that we sit around and watch people play sports so how it is different?
I am fascinated by the entertainment industry and really would like to get involved. My 5th grader tells me all the time that everyone at her school either talks about Minecraft or Fortnite. When I was growing up we had an original Nintendo, but it wasn't like this. These games have figured out exactly how to get all the right dopamine hits and get everyone addicted to their games.
And it's not just video games. Obviously mobile games are huge, but board games are having quite a push as well. They can't achieve the level of ease in terms of booting up a video game and seeing flashing lights, but more and more party games and complicated board games are releasing each year.
I guess this is just more of a dump to see if anyone on here has any type of business that targets the gaming industry, or if that's just too clogged at this point.
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