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Andreas Thiel

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Okay, after work and even during vacation days I don't have the strength to work on my procedural content generation SaaS authoring tool.
I will return to that idea. It is the billion dollar idea, but I need something more approachable that I also care about for now.

Using Blender to create VR content is the plan.
I feel like all the players in the VR field jump on the hard problems. Admittedly I am easily impressed, but I think high resolution video (stereoscopic) is underrated and demand is currently not met.

I'll just try to build a following for a while.

Not sure what kind of content I will focus on. I know Blender is not easy to use and I lack crazy talent, so the more difficult projects will have to move to the end of the line.
Probably I'll start with low poly scenes first. Since I am not getting better at Brawlhalla but still like the concept, I think mockups of Brawlhalla games in VR are something I'll look into soon.

Basically the goal is to impress eventually - with clips and later demo reels. I want to show the potential of stereoscopic video. Might not have what it takes to pull that off, though.

A brainstorming result:

Code:
- Mockups
    - Games
        - Brawlhalla VR
        - Starcraft VR
    - Movie Scenes
        - Terminator
        - Jurassic Park
        - Back to the Future
        - Last Unicorn
    - Comics
    - Art
        - Remastered
        - Reimagined
        - Extended
    - Animations
        - Remastered
        - Reimagined
        - Extended
- Original Content
    - Animated Series (3 - 6 minute episodes)
    - Animated Information Graphics
    - Stereoscopic Original Art (not animated, but as slideshow clips to make it accessible)
 
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