Come watch me attempt my first licensing deal.
Here's the plan:
Get with a specific popular esport game developer and license a property from them (it's a tiny property within their game, but with good traction among their base).
Then, take that to a manufacturer and get quotes on what it would take to bring this digital product to the real world (the thing itself already exists in the real world, but the game has a unique design for it).
Test the demand with an MVP.
Take all this to online retailers and a few brick and mortar stores to see if I can get a P.O.
Take that back to the manu, and see if they'll sign a licensing deal with me.
Sit back. Pass Go. Collect $200.
The first step for me today is to call a few manufacturers for quotes on a design similar to the one I want to license (not my actual design).
The next step will be to get with the game dev and see if we can make a deal that doesn't hurt too much.
I'll be posting updates every step of the way.
If you see me taking some missteps or have advice and want to help, please, feel free.
Either way, I hope it's informative for someone who is interested in the licensing game.
Here's the plan:
Get with a specific popular esport game developer and license a property from them (it's a tiny property within their game, but with good traction among their base).
Then, take that to a manufacturer and get quotes on what it would take to bring this digital product to the real world (the thing itself already exists in the real world, but the game has a unique design for it).
Test the demand with an MVP.
Take all this to online retailers and a few brick and mortar stores to see if I can get a P.O.
Take that back to the manu, and see if they'll sign a licensing deal with me.
Sit back. Pass Go. Collect $200.
The first step for me today is to call a few manufacturers for quotes on a design similar to the one I want to license (not my actual design).
The next step will be to get with the game dev and see if we can make a deal that doesn't hurt too much.
I'll be posting updates every step of the way.
If you see me taking some missteps or have advice and want to help, please, feel free.
Either way, I hope it's informative for someone who is interested in the licensing game.
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