Veta
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It's still WIP but nearing completion. My approach has been to make the best product I can, something people actually like, and then worry about monetization.
But I'm at the point where I need to tackle monetization. And that's where I could use your input. Tthere are a couple roads to take here: pure ads, freemium, paid. My research indicates freemium is the best route for this kind of game. Freemium has the best conversion and broadest audience.
Freemiun also has the longest development time. A risk of this approach is that you spend all that dev time for nought, because you don't gain traction. A compromise might be to build a prototype and flesh it out when/if the app picks up momentum.
Another option is to roll the dice. Wrap things up and release the game with just ads. Shipped is better than perfect. This is certainly faster. But I'm having trouble getting numbers on how this kind of app would do with ads vs. IAP. I know IAP will convert better but not by how much.
Do any of you guys have experience with mobile monetization? What would you do in this situation? Also, if you any general suggestions, please don't hesitate.
Video, in case you didn't want to play:
It's still WIP but nearing completion. My approach has been to make the best product I can, something people actually like, and then worry about monetization.
But I'm at the point where I need to tackle monetization. And that's where I could use your input. Tthere are a couple roads to take here: pure ads, freemium, paid. My research indicates freemium is the best route for this kind of game. Freemium has the best conversion and broadest audience.
Freemiun also has the longest development time. A risk of this approach is that you spend all that dev time for nought, because you don't gain traction. A compromise might be to build a prototype and flesh it out when/if the app picks up momentum.
Another option is to roll the dice. Wrap things up and release the game with just ads. Shipped is better than perfect. This is certainly faster. But I'm having trouble getting numbers on how this kind of app would do with ads vs. IAP. I know IAP will convert better but not by how much.
Do any of you guys have experience with mobile monetization? What would you do in this situation? Also, if you any general suggestions, please don't hesitate.
Video, in case you didn't want to play:
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