https://www.theguardian.com/technol...line-sports-game-football-motor-racing-combat
http://www.gamesindustry.biz/articl...sd110-million-by-giving-away-content-for-free
- Don't know how to do something? Forget internships or mentors - work for an expert instead.
- Give it out for free and build a community.
- Refine. As one of my college professors once told me, "First you make it, then you make it better."
"Then I realised the community was really behind it and we had to do whatever we could to keep them happy."
“The key to keeping a community happy is giving them regular and constant reasons to be happy....”
"...keep innovating on popular concepts."
http://www.gamesindustry.biz/articl...sd110-million-by-giving-away-content-for-free
"Psyonix believes it could have developed and released Hoops as a standalone game, but instead it chose to regard the content as a form of marketing."
"One of the things you see in a lot of multiplayer games is that over time usually the player base gets smaller and smaller as more and more DLC is added to the environment, because fewer and fewer people are buying those items," Dunham said. "Since we only sell cosmetic items and cars we aren't cutting anyone out of the equation, and that's why our numbers are actually going up month after month after month. Our active player base has been increasing for five months in a row."
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