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The modern tech CEO: Barefoot and 21

Darkside

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The modern tech CEO: Barefoot and 21



View attachment 2140


Cambridge, Massachusetts (CNN) -- Walk into Seth Priebatsch's corner office and you have to step over a racecar mat -- the kind little kids use to race toy cars and crash them together.


The obstacle is no accident. Priebatsch, the 21-year-old founder of a smartphone app called SCVNGR, placed the mat there to make visitors wonder whether he pulls some of the dozens of model cars off his shelves and plays on the floor when no one's around.


He doesn't. But he wants to throw people off balance.
Is he really that young, visitors will wonder.


"I'm an engineer," he said, looking down at the mat, which was slightly askew so it would look like he'd been playing with the toy cars on his bookshelves. "I've got enough OCD to know things should be at right angles."


Priebatsch -- a likeable guy who talks in a slightly robotic voice and always has trademark orange sunglasses perched on his fuzzball head of hair -- seems to have learned something important about the topsy-turvy world of tech start-up companies: Youth matters.


In the age of Mark Zuckerberg, who co-founded Facebook at 19, it seems a dose of youth is almost necessary for success in a tech start-up.



But is this archetype of the hyper-young, sweatshirt-and-sandal-wearing, dropout-turned-CEO starting to wear a little thin?


Or, in extreme cases like Priebatsch's (he founded a Web company at 12 and employed people in Russia and India to code for him), is there something about genuine youthful determination and endurance that promotes straight-out-of-the-womb innovation?



CNN spent a day with Priebatsch -- running with him near MIT and chatting about his life at SCVNGR's headquarters -- to try to find out.


A timeline view of his life helps make sense of his unique 21 years.


Age 5 to 9 'You just start moving'

Seth's dad stood over him with a stopwatch.
"It was, 'Get your mile time down,' " Seth remembers.


Priebatsch's childhood was all about challenges and improvement. He took to running partly because his dad, a marathon runner, encouraged it, but also because it reinforced an axiom: If you try harder, you'll do better.


Seth grew to love that philosophy. And it's one that drives his app, SCVNGR, which aims to make real life more fun by infusing it with constant challenges.


At age 9, his dad upped the ante. Instead of running laps, he would teach his son to windsurf. And instead of offering lessons, Norman Priebatsch dropped Seth off, with a life jacket, in the center of the Charles River in Boston, as Seth remembers it. (Norman said he was always nearby in the water and keeping a close eye on Seth).
Seth said he panicked at first, but the lesson was a good one: He just had to try harder and he could make it work.


"Everything's possible as long as you're really working like hell to make it happen," he said in a recent interview.


It's an idea that a 5-year-old Seth also learned on a ski trip.


Seth's dad took him to the top of a black diamond run and skied down about 100 feet to wait for his unprepared son. Seth threw a fit, cursing up as much of a storm as a5-year-old could muster. But then it clicked.


"He wasn't going to come get me," he said, "so at a certain point, you just start moving."


Age 12: Outsourcing to India

By 12, Seth had gotten used to waking up at 3 a.m.
He started an online company called Giftopedia, a digital shopping list of sorts that automatically searched the internet for the world's best prices and made purchases for its users.


The only problem: Seth didn't really know how to write code for the site.
So, after searching the internet, reading up on outsourcing and talking with his parents, he hired workers in Russia and India to do the coding for him.
Because of the time difference, the preteen would wake up in the middle of the night to conduct online meetings with his employees. (This wasn't always enough: In one instance, Seth recalls abruptly leaving a middle school math class to take a business call on his laptop).


Seth always talked to his workers over IM or a shaky Skype voice connection.
He didn't want them to hear the little kid in his voice.
"You never let them know how old you are," he said.


Age 13: Taking the race

Priebatsch was charging up the last hill.
He was losing the cross-county meet. Until his competition looked back.
"He turned back and gave me this look of, 'OK, this guy is so far back. I don't need to worry about it,' " he said. "I just sprinted the thing. It was one of the most exhilarating moments of my life."
Seth won the meet.


He collapsed at the finish line and, as he tells it, took a nap because he was tired and bored. The race was what he cared about, not the win.
Since then, he's made a habit of saying "PLUS ONE!" to himself each time he passes a runner during a race. Usually he said it in his head, but it has slipped out of his mouth.


It's fun to think you're earning points for passing people, he said. It makes running into a real-life game.


Age 19: Dropping out of Princeton

It's a call most mothers would rather not get.
"My instinct honestly was to fall upon the ground and flail," Suzanne Priebatsch, Seth's mom, said of the Saturday afternoon when her son called to tell her he was dropping out of Princeton to start SCVNGR.


But then she listened to his pitch for the company. She was sold.
Seth is fond of saying SCVNGR is "a game layer on top of the world."
The last 10 years were about social media online, he said. Sites like Facebook and Twitter rule this space. The next 10 years will be "the decade of the game," he said, and companies like SCVNGR are trying to build it as fast as possible.


After Seth won an entrepreneur contest at Princeton, investors started calling him about SCVNGR. Peter Bell, from the firm Highland Capital Partners, which gave Seth $730,000 in December 2008, first noticed two things about the surprisingly mature 19-year-old who entered his office: He wasn't wearing shoes and he sat on the back of the chair instead of in the seat.


But as the two talked, Bell said he realized something else:
Seth was wise for 19 -- having already run two companies (He founded the second during high school and put those profits into SCVNGR). And he had the youth factor, something that's important for tech CEOs these days for several practical reasons, he said.
Part of it is the image. People have come to expect young tech CEOs like Zuckerberg and others. But it's also the lifestyle and dedication. Young people often are willing to give everything to a new company, because they aren't as committed to family and kids.



Plus, they often come with the freshest ideas, he said.
"Seth -- basically -- he works, he jogs, he eats and sleeps," Bell said in a phone interview. "He doesn't do anything else.



"You could argue that's not healthy. But you get older and your kids have soccer games and you work with charities and those things make you a whole person. But there's something to be said for just putting the blinders on and being able to focus."
Seth seems to thrive on this lifestyle.
He lives in his office -- keeping a sleeping bag under his couch and sometimes staying at his parents' house, down the street, as a backup.
He works seven days a week. Runs every morning. He doesn't have any friends outside work and sees friendship in a light that he admits can seem "caustic" from the outside. But to him it's just utilitarian.


"It feels very ephemeral," he said of spending casual time with friends. "You go to see a movie with a friend and it's awesome for like two hours, but then it's over with -- that's it. Nothing has been produced from that."
Any time spent not working makes him uneasy.


"It's not so much guilt, it's more like fear, probably," he said. "Every second I'm not spending building SCVNGR is a second that someone else could spend building the game layer."


Age 21: Champagne on the shelf
Now age 21, Priebatsch is running full-force toward his goal of bringing app-based challenges and games to as many people as possible.


SCVNGR isn't a runaway success. It has 500,000 users (Facebook has 500 million, while mobile-app leader Foursquare is nearing 5 million) and at least $5 million in venture capital funding.The app went international on Tuesday, expanding into 70 countries on the back of Google Places, according to Mashable.


The 60-person company's sales executive (or "chief rock star" in SCVNGR-speak), Michael Hagan, said the app made more than $1 million last year, with most of that coming from big businesses that want to add challenges into the app as a way to attract repeat customers.


But Priebatsch -- whose business card says he is SCVNGR's "chief ninja" ("because people don't negotiate against ninjas") -- is in the place he wants to be. He's running for the goal, but hasn't caught it.


He's somewhat uncomfortable with the idea that he may actually get there.
On his 21st birthday, December 14, 2009, Priebatsch got $4 million in funding from Google Ventures, one of the most notable start-up financing groups in Silicon Valley.
He didn't stop to celebrate. He was still in race mode.
"We signed a bunch of paperwork and I was very excited about that, but then I sat in the office and did whatever I normally do," he said.
Which means he went back to work.


For the occasion, a co-worker gave Seth a bottle of champagne -- something he'd never tried. It sits on the shelf in his office, above the wall of toy cars.
It's never been opened.

The modern tech CEO: Barefoot and 21 - CNN.com
 
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Darkside

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I'm a big proponent of young people starting companies rather than waiting till they get experience. Often times you can be more creative if you're less experienced because you're not too used to the old way of doing things. However, after reading this article I feel pity for this kid. He has no friends, no social life, and he seems to see those things as a waste of time. He sees life as a continuous competition where if he's not beating somebody at something then he's wasting his time. Making money is important but it's not everything to life; if I had billions of dollars and no friends I would be a very depressed person.

Money just gives us more freedom to hang out with friends and loved ones and pursue the pleasures of life but this kid doesn't seem to understand that; he's like a robot. Part of the blame goes to his father for raising him in such a harsh way where he was constantly made to undergo challenges to earn his fathers respect and love, so that's what he's come to expect now as an adult. Hopefully this kid realizes how screwed up his thinking is and decides to go out and meet some people, make some friends, hopefully get a girlfriend or boyfriend depending on his sexuality and just enjoy life.
 

FDJustin

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The next 10 years will be "the decade of the game,"
- Psht, I've been saying games will continue to expand and rule the world my whole life. The next ten years will just be a precursor to the next leg of interactive media. Soon, the world will be quite literally treated as a game. Politics will use game mechanics, school learning will almost exclusively be done through games, and you will have to play a minigame to get on the bus. Ok, maybe not that one... Unless I can help it.

I only somewhat agree with you there, Darkside. It's up to the individual to discover what makes them happy, and for some people it's continual challenge and work. He's been alive for 21 years, so he knows by now if he cares about having friends over opportunity or not.

Friendless billionaire? Psht, money buys friends. And yes, it even buys friends in positive ways.
 

Darkside

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- Psht, I've been saying games will continue to expand and rule the world my whole life. The next ten years will just be a precursor to the next leg of interactive media. Soon, the world will be quite literally treated as a game. Politics will use game mechanics, school learning will almost exclusively be done through games, and you will have to play a minigame to get on the bus. Ok, maybe not that one... Unless I can help it.

I don't know why anyone would think that games are going away; humans have always showed an interest in playing games going back thousands of years. Games are just becoming more advanced. In the coming decades we will probably see virtual reality and that will take gaming to a whole new level; you will be able to enter the actual game world instead of just controlling a character; that will be so awesome. It might be so addictive that people won't ever want to leave it.



I only somewhat agree with you there, Darkside. It's up to the individual to discover what makes them happy, and for some people it's continual challenge and work. He's been alive for 21 years, so he knows by now if he cares about having friends over opportunity or not.

Humans are social creatures. A human who doesn't care about socializing is one that is defective. Not caring about having friends is not a good thing as we've evolved to be social creatures and we rely on society for so many things; you can't just be a hermit and ignore people like he's doing for very long without developing some serious issues. Most if not all school shooters are the loner types.

Friendless billionaire? Psht, money buys friends. And yes, it even buys friends in positive ways.


I couldn't disagree more. Real friends stick around even if you don't have a penny to your name. The kind of people that are your friends only because you're wealthy are not your real friends; they're just looking for a handout. Look what happened to MC Hammer; he was a millionaire but then he lost it all by giving money and gifts to his "friends", most of whom disappeared the moment he became bankrupt. They were just friendly with him because he bought them expensive things, not because they actually cared about him.
 
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FDJustin

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I'm curious if VR games will become 'too addictive', or if they will simply rekindle peoples interest in doing things with their own body. (Or both!)
Most if not all school shooters are the loner types.
Are they loners, or are they socially tormented outcasts?

Yep, money buys friends who love you for your money, when you use it that way. They might not be 'true friends', but I'll bet you dollars to dimes that's true of at least half of all friends in the first place. The currency might not be money but doesn't stop affection from being purchased.
They may think you're fun, perhaps you're the outlet for their frustrations, they might want your popularity, or maybe you stimulate their thinkers. Most people are like that, seeking the value you provide for them, rather than truly caring.
Yet, people go on considering them to be true friends. Until Amanda calls Chrissie a bitch, then Chrissie makes Jamie chose between the two of them. Why? Because Chrissie doesn't care about what Jamie feels (the desire to maintain two friendships). She only cares about what she wants out of Jamie.

Now, since you responded, I'll go on to how money buys friends in a positive way... And those of you with wealth feel free to disagree with my observation; Having money gives you tremendous potential for influence. Since you're automatically perceived to be a higher quality person, people will deliberately go out of their way to pay attention to you. When you offer tokens of acknowledgement or insightful advice, you have instant credibility and people are apt to cite what you say, simultaneously giving you the more credibility while they borrow it. If you fan those flames, soon something pretty special happens. Real examples are a pain in the a$$ to research, so let me give you a hypothetical one.

"The next 10 years will be the decade of the game." -Seth Priebatsch

See that quote? Seth only has one game product he's known for, with a mere 500,000 players. Yes, that's a lot, but it's nothing compared to, say, world of warcraft. Yet being a face and garnering wealth, someone who is seeking credibility for their campaign would instantly latch onto that quote. And it really could be any campaign. Even an anti-gaming campaign that's afraid of a dead world of lazy good for nothings who stay on their bed day and night plugged into VR will use that as a warning message. There are plenty of game making hopefuls that want to use games to change the world, they could use it in their campaigns for funding or awareness.

What if Seth was poor? The article about him wouldn't even exist, so it's a moot question. But hypothetically speaking, if there was an article written up about him for having a fairly popular game, he won't be nearly so likely to get mentioned. If he does, the person will probably puff up what they see as valuable to their cause 'Seth has gotten over 500,000 players in only two years, clearly this is a man who knows his gaming. I really feel he'll prove that isn't just a fluke in the next decade!'.

As an aside, I don't even know what this game has netted. I just see what the VC's have given him. Maybe I missed it?
 

Icy

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Humans are social creatures. A human who doesn't care about socializing is one that is defective. Not caring about having friends is not a good thing as we've evolved to be social creatures and we rely on society for so many things; you can't just be a hermit and ignore people like he's doing for very long without developing some serious issues. Most if not all school shooters are the loner types.

It's annoying that you say this with a sense of superiority. The vast majority of the time I don't care about socializing. I'm not shy, I just don't enjoy it most of the time. If the time requires it I can, and do - but given an option without negative consequences most of the time I won't.

I suppose I'm "defective"?
 

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michael

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I'm a big proponent of young people starting companies rather than waiting till they get experience. Often times you can be more creative if you're less experienced because you're not too used to the old way of doing things. However, after reading this article I feel pity for this kid. He has no friends, no social life, and he seems to see those things as a waste of time. He sees life as a continuous competition where if he's not beating somebody at something then he's wasting his time. Making money is important but it's not everything to life; if I had billions of dollars and no friends I would be a very depressed person.

Money just gives us more freedom to hang out with friends and loved ones and pursue the pleasures of life but this kid doesn't seem to understand that; he's like a robot. Part of the blame goes to his father for raising him in such a harsh way where he was constantly made to undergo challenges to earn his fathers respect and love, so that's what he's come to expect now as an adult. Hopefully this kid realizes how screwed up his thinking is and decides to go out and meet some people, make some friends, hopefully get a girlfriend or boyfriend depending on his sexuality and just enjoy life.

Are you a budding psychologist or something? This fellow wakes up everyday to do the things he loves. He will probably go on to reach some level of success thanks to the huge sacrifices he made, maybe he will hit the jackpot and retire in a few years, in the meantime you will be enjoying your balanced life but unless you make some sacrifices you're gonna be in the grind for a very long time.
 

michael

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As an aside, I don't even know what this game has netted. I just see what the VC's have given him. Maybe I missed it?

It says $1m last year. My guess is that the VC money is to be used for marketing and development of similar games.

I don't know why anyone would think that games are going away; humans have always showed an interest in playing games going back thousands of years. Games are just becoming more advanced. In the coming decades we will probably see virtual reality and that will take gaming to a whole new level; you will be able to enter the actual game world instead of just controlling a character; that will be so awesome. It might be so addictive that people won't ever want to leave it.





Humans are social creatures. A human who doesn't care about socializing is one that is defective. Not caring about having friends is not a good thing as we've evolved to be social creatures and we rely on society for so many things; you can't just be a hermit and ignore people like he's doing for very long without developing some serious issues. Most if not all school shooters are the loner types.




I couldn't disagree more. Real friends stick around even if you don't have a penny to your name. The kind of people that are your friends only because you're wealthy are not your real friends; they're just looking for a handout. Look what happened to MC Hammer; he was a millionaire but then he lost it all by giving money and gifts to his "friends", most of whom disappeared the moment he became bankrupt. They were just friendly with him because he bought them expensive things, not because they actually cared about him.

You sound jealous, broke (and stupid). It is about making sacrifices. Not many successful businesses were built by leaders who weren't willing to put in long hours and put aside other hobbies and activities. As he says:

"You could argue that's not healthy. But you get older and your kids have soccer games and you work with charities and those things make you a whole person. But there's something to be said for just putting the blinders on and being able to focus."
"It's not so much guilt, it's more like fear, probably," he said. "Every second I'm not spending building SCVNGR is a second that someone else could spend building the game layer."
 

Darkside

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It's annoying that you say this with a sense of superiority. The vast majority of the time I don't care about socializing. I'm not shy, I just don't enjoy it most of the time. If the time requires it I can, and do - but given an option without negative consequences most of the time I won't.

I suppose I'm "defective"?


Socializing doesn't have to just mean going out to parties or big events. Just going to the movies with a couple of friends can be considered socializing or going to lunch with someone. Being a hermit all the time isn't healthy.
 
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Darkside

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Are you a budding psychologist or something? This fellow wakes up everyday to do the things he loves. He will probably go on to reach some level of success thanks to the huge sacrifices he made, maybe he will hit the jackpot and retire in a few years, in the meantime you will be enjoying your balanced life but unless you make some sacrifices you're gonna be in the grind for a very long time.


I never said that sacrifices aren't necessary to success in business. What I'm against is his total lack of desire to have friends or be around other people in a non-work environment. This part of the article says it all:

He works seven days a week. Runs every morning. He doesn't have any friends outside work and sees friendship in a light that he admits can seem "caustic" from the outside. But to him it's just utilitarian.

"It feels very ephemeral," he said of spending casual time with friends. "You go to see a movie with a friend and it's awesome for like two hours, but then it's over with -- that's it. Nothing has been produced from that."
Any time spent not working makes him uneasy.


First point; he has no friends. Second point, he doesn't seem to understand that going to the movies is supposed to be purely for fun; there isn't supposed to be anything produced from it; we earn money in life so that we can do fun things, we're not supposed to be only concerned with earning money or producing things, there has to be a balance. This kid is like a robot.
 

Darkside

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It says $1m last year. My guess is that the VC money is to be used for marketing and development of similar games.



You sound jealous, broke (and stupid). It is about making sacrifices. Not many successful businesses were built by leaders who weren't willing to put in long hours and put aside other hobbies and activities. As he says:

"You could argue that's not healthy. But you get older and your kids have soccer games and you work with charities and those things make you a whole person. But there's something to be said for just putting the blinders on and being able to focus."
"It's not so much guilt, it's more like fear, probably," he said. "Every second I'm not spending building SCVNGR is a second that someone else could spend building the game layer."



All of the points from this post are addressed by me in the previous one, but I'll repeat my point about hard work. I know it takes hard work to build a successful business, but that entails sacrifices. This kid doesn't seem to be sacrificing anything since he doesn't care about the things that he's missing out on while working; he has no desire for friends or doing fun things with other people; all he cares about is working; there is no exit strategy for someone like him, a point where he's made enough money to relax and have fun, he just wants to work work work until he dies. I can't understand someone like that.
 

Darkside

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Darkside

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I'm curious if VR games will become 'too addictive', or if they will simply rekindle peoples interest in doing things with their own body. (Or both!)


I think it will create a huge problem of people who are unhappy with their real lives spending more and more time in the VR world. I remember after Avatar came out, all these people said they were depressed because they couldn't live on a real Pandora. Virtual reality would give them that option; to live on an alien planet as an avatar, flying on creatures and exploring the jungles there. A transgender person can experience being the other gender, having children if it's a man in real life and live as a beautiful woman or vice versa.

Or, a pimply faced nerd who is picked on in high school can become a rockstar who gets tons of sex in a VR world. Do you think that people like that would want to leave the VR world and come back to the real world if they had a choice? They'd only leave to eat, sleep, and use the bathroom but the rest of the time they'd be in VR. It will certainly be an interesting time and I look forward to seeing the results if I live long enough (23 years old right now so it's a safe bet that I'll see the introduction of VR before I die.)



Are they loners, or are they socially tormented outcasts?

Both. Most of them wouldn't have done what they did if they had people around them who could have helped them deal with their issues. The Columbine shooters expressed in a video that they had guns all over their rooms and that if their parents had just come into their rooms to check up on them they would have seen the guns. So, they had no real support at home and they were outcasts in school who were bullied.


Yep, money buys friends who love you for your money, when you use it that way. They might not be 'true friends', but I'll bet you dollars to dimes that's true of at least half of all friends in the first place. The currency might not be money but doesn't stop affection from being purchased.
They may think you're fun, perhaps you're the outlet for their frustrations, they might want your popularity, or maybe you stimulate their thinkers. Most people are like that, seeking the value you provide for them, rather than truly caring.
Yet, people go on considering them to be true friends. Until Amanda calls Chrissie a bitch, then Chrissie makes Jamie chose between the two of them. Why? Because Chrissie doesn't care about what Jamie feels (the desire to maintain two friendships). She only cares about what she wants out of Jamie.


Of course, we befriend people because of how we feel around them or what they can give to us in that sense. True unconditional love only comes from family as those are the only people who would stick by us no matter what we were like; addicted to drugs, in trouble with the law, etc.


Now, since you responded, I'll go on to how money buys friends in a positive way... And those of you with wealth feel free to disagree with my observation; Having money gives you tremendous potential for influence. Since you're automatically perceived to be a higher quality person, people will deliberately go out of their way to pay attention to you. When you offer tokens of acknowledgement or insightful advice, you have instant credibility and people are apt to cite what you say, simultaneously giving you the more credibility while they borrow it. If you fan those flames, soon something pretty special happens. Real examples are a pain in the a$$ to research, so let me give you a hypothetical one.

"The next 10 years will be the decade of the game." -Seth Priebatsch

See that quote? Seth only has one game product he's known for, with a mere 500,000 players. Yes, that's a lot, but it's nothing compared to, say, world of warcraft. Yet being a face and garnering wealth, someone who is seeking credibility for their campaign would instantly latch onto that quote. And it really could be any campaign. Even an anti-gaming campaign that's afraid of a dead world of lazy good for nothings who stay on their bed day and night plugged into VR will use that as a warning message. There are plenty of game making hopefuls that want to use games to change the world, they could use it in their campaigns for funding or awareness.

What if Seth was poor? The article about him wouldn't even exist, so it's a moot question. But hypothetically speaking, if there was an article written up about him for having a fairly popular game, he won't be nearly so likely to get mentioned. If he does, the person will probably puff up what they see as valuable to their cause 'Seth has gotten over 500,000 players in only two years, clearly this is a man who knows his gaming. I really feel he'll prove that isn't just a fluke in the next decade!'.


That's not friendship though; that's just people being in awe of your wealth which garners influence and respect but not friendship. A friend is someone who is more on an equal level; someone who wouldn't be afraid to insult you in a joking way or call you out if you're wrong.
 

FDJustin

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I just put my replies in, in bold. 'cuz I'm lazy and find it easier.

I think it will create a huge problem of people who are unhappy with their real lives spending more and more time in the VR world. I remember after Avatar came out, all these people said they were depressed because they couldn't live on a real Pandora. Virtual reality would give them that option; to live on an alien planet as an avatar, flying on creatures and exploring the jungles there. A transgender person can experience being the other gender, having children if it's a man in real life and live as a beautiful woman or vice versa.

Or, a pimply faced nerd who is picked on in high school can become a rockstar who gets tons of sex in a VR world. Do you think that people like that would want to leave the VR world and come back to the real world if they had a choice? They'd only leave to eat, sleep, and use the bathroom but the rest of the time they'd be in VR. It will certainly be an interesting time and I look forward to seeing the results if I live long enough (23 years old right now so it's a safe bet that I'll see the introduction of VR before I die.)

Check out roleplayers. That's exactly what they do already.



Both. Most of them wouldn't have done what they did if they had people around them who could have helped them deal with their issues. The Columbine shooters expressed in a video that they had guns all over their rooms and that if their parents had just come into their rooms to check up on them they would have seen the guns. So, they had no real support at home and they were outcasts in school who were bullied.


Sounds like tormented outcasts to me, not loners. Just having little care to interact with people won't make you psychotic, but living every day where you have torture to look forward to and no out? That's quite a bit different.



Of course, we befriend people because of how we feel around them or what they can give to us in that sense. True unconditional love only comes from family as those are the only people who would stick by us no matter what we were like; addicted to drugs, in trouble with the law, etc.





That's not friendship though; that's just people being in awe of your wealth which garners influence and respect but not friendship. A friend is someone who is more on an equal level; someone who wouldn't be afraid to insult you in a joking way or call you out if you're wrong.

Here's where your statements conflict. You say we don't give friendship unconditionally, then you say people who are willing to behave like friends because they're enamored with your wealth or influence aren't friends.
Well guess what? They're acting like your friend because of how they feel around you. They feel that knowing you will be valuable to them. It may be as benign as feeling 'honored' to be recognized by a 'somebody', or it may be as selfish as wanting to marry you, so they can divorce you at the first change for all your cash.
Either way, I see no reason to ever feel lonely as a friendless billionaire.

I'll save my comments on unconditional love for another time.


I saw some name calling earlier in the thread... There's no need for that, everyone's outlook has it's reason to be that way, and they're quite valid in their own context.
 

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