Yes. And yes, before I made the app, I posted on Reddit to see if anyone thought the idea was good.
Hey, where did you post on reddit?
I found this thread gold. I have been coding for about 6 years and released about 10 games so far.
The first 4 or 5 games were mainly experiments and were done back in 2012-2014 right before I graduated highschool.
My 7th game actually did pretty well. Clearing about $500 per month but King.com flagged my game for copywrite infringement even though my game was not even a match three style game. I think this is the time when there were 1000's of clones being published and king.com went on a rampage.
Long story short, that app was removed. I eventually went on to build more little games here and there but nothing that I ever intended to do well with. I mainly did those out of my love for building games and also to become better at coding(I now study computer science).
I took a break from developing apps for a while and began to coach people through the process of building their own games and coding. I also coached them through publishing and the process of ASO, etc.
This made a nice amount of money but unfortunately I got side tracked and let the business die.
Now I am currently working on a new mobile game and have built up an audience on Instagram of 30k people all directly in the niche of my game. I will be posting another thread about my progress with this and also to get advice in terms of marketing etc.
I found this thread to be gold and i'm wondering from the current position I am in with this game, with having the audience built up already, what would you do to capitalize on this opportunity?
I am currently doing a beta test right now. I posted on my IG looking for 20 beta testers and have 20 followers from my IG testing the game. So far the feedback has been great and inspired me to continue on with the project.
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