Hi all,
I'm new to these forums so hello to everybody!
I had my heart set on creating mobile games/games as a way to make money online. I have managed to create a couple of games which are up on the internet. They haven't made me anything as yet but I have to admit I haven't marketed them all that well (not sure where to begin actually!)
However, after reading TML and the CENTS principles, is this a poor way of going about making money?
Need - Does anyone really need games? Game hobbyists perhaps? Bored people looking to fill time? Maybe my game could be a value add if it has an original twist.
Entry - The barriers for creating mobile games seem to get lower and lower with the great range of tools available. It practically costs nothing to get something up on the app store and you can always contract out to freelancers to do the programming/art.
Control - It would appear the app store is in control of anything I put up since I don't own the platform.
Scale - The app store has the potential to bring my app to a lot of people so this one is ok.
Time - Apps are pretty much design once and let it go so this one is ok.
Thoughts?
I'm new to these forums so hello to everybody!
I had my heart set on creating mobile games/games as a way to make money online. I have managed to create a couple of games which are up on the internet. They haven't made me anything as yet but I have to admit I haven't marketed them all that well (not sure where to begin actually!)
However, after reading TML and the CENTS principles, is this a poor way of going about making money?
Need - Does anyone really need games? Game hobbyists perhaps? Bored people looking to fill time? Maybe my game could be a value add if it has an original twist.
Entry - The barriers for creating mobile games seem to get lower and lower with the great range of tools available. It practically costs nothing to get something up on the app store and you can always contract out to freelancers to do the programming/art.
Control - It would appear the app store is in control of anything I put up since I don't own the platform.
Scale - The app store has the potential to bring my app to a lot of people so this one is ok.
Time - Apps are pretty much design once and let it go so this one is ok.
Thoughts?
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