User Power
Value/Post Ratio
206%
- Oct 31, 2014
- 141
- 291
- 40
Last time I checked, out of the top grossing 150 apps in the iOS app store, 120 were games! Some simple indie games on there, too. Almost all were free to download, with in-app purchases - which generates revenue from just 3% of the players.
That intrigues me because I'm a 2d/3d digital artist who learns code quickly. (also, currently stuck selling physical products...using those damn slow human beings)
The challenge is market saturation (500 new games per day!). Although uniquely artistic games do get noticed, and tend to be paid with no in-app purchases. They're also usually sold on several platforms.
Just wanted to share my research in case it helps someone. Apps that solve personal or business pain points are barely on that list...which is weird. The only problem a game solves is boredom.
Going to test some validation and targeting. Photoshop some polished, fake screenshots, and see what people respond to. If anyone has experience, feel free to share or pm.
That intrigues me because I'm a 2d/3d digital artist who learns code quickly. (also, currently stuck selling physical products...using those damn slow human beings)
The challenge is market saturation (500 new games per day!). Although uniquely artistic games do get noticed, and tend to be paid with no in-app purchases. They're also usually sold on several platforms.
Just wanted to share my research in case it helps someone. Apps that solve personal or business pain points are barely on that list...which is weird. The only problem a game solves is boredom.
Going to test some validation and targeting. Photoshop some polished, fake screenshots, and see what people respond to. If anyone has experience, feel free to share or pm.
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