I was wondering whether you would consider building an iOS app natively with swift as an indie developer a fastlane. I feel like it fulfils most of the fastlane commandments.
Control: Ok, this one is perhaps the least fulfilled, as Apple does have restrictions and guidelines about posting apps on the app store. That being said, they aren't too strict and you do have a high level of control in building your app.
Entry: Learning iOS dev can take time. You also need good hardware, like a good quality mac book, which many people might not be able to afford or not be willing to switch from windows to Mac. XCode doesn't run on windows. While it's not too hard to learn iOS development if you are dedicated I think the barriers are quite high.
Need: Obviously completely depends on the app you build. A good app can comfortably fulfil this most important commandment.
Time: Initial development process can take time, but after publishing you don't need much time for maintenance compared to initial development. I'd say the model fulfils this commandment.
Scale: Almost everyone seems to have a mobile and about half of them are iPhones. Even if you niche down the app, still a large audience to target.
Feels like the model ticks most boxes. Would love to hear everyone's opinions, especially people who are iOS developer themselves.
Control: Ok, this one is perhaps the least fulfilled, as Apple does have restrictions and guidelines about posting apps on the app store. That being said, they aren't too strict and you do have a high level of control in building your app.
Entry: Learning iOS dev can take time. You also need good hardware, like a good quality mac book, which many people might not be able to afford or not be willing to switch from windows to Mac. XCode doesn't run on windows. While it's not too hard to learn iOS development if you are dedicated I think the barriers are quite high.
Need: Obviously completely depends on the app you build. A good app can comfortably fulfil this most important commandment.
Time: Initial development process can take time, but after publishing you don't need much time for maintenance compared to initial development. I'd say the model fulfils this commandment.
Scale: Almost everyone seems to have a mobile and about half of them are iPhones. Even if you niche down the app, still a large audience to target.
Feels like the model ticks most boxes. Would love to hear everyone's opinions, especially people who are iOS developer themselves.
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