Hi guys, this is my first jab at ecommerce and product development. I'll be chronicling everything that goes into this project, success or failure.
The plan is pretty simple.
Step 1: Develop my prototype.
Step 2: Create a video and do copywriting.
Step 3: Publish it on a crowd sourcing platform.
Step 4: Throw some facebook, instagram, reddit ads towards it.
---Hit Goal---
Step 5: Find best supplier and fulfill orders.
Step 6: Get feedback and apply.
Step 7: Create a website.
Step 8: Run advertising towards it.
Now, I have no idea if this is a sound plan. I'm not sure if I should be finding a supplier before I start the crowd sourcing campaign. But, what I've been learning lately is that I should find demand then do what it takes to meet that demand. Otherwise, I'm 99% sure that the ideas on this post are bound to change as I learn more.
If I don't hit the goal, I'll take a look at how responses have been on social media sites and either troubleshoot my pitch and try again, or get back to the drawing board with the board game.
The Board Game
The game is a drinking board game, simple to play in any mental state haha. I originally planned to create it as an app but the server costs were an issue for me.
I'm not sure what to price it but being a fan of games and board games myself, I think I can reasonably place it in the $35-$45 range.
It's intended for videogamers who also like to drink socially.
Where I Am
Currently, I have the bare mechanics of the game down. I created this game while vacationing in Korea. I was bored for three days with a laptop and adobe illustrator and.. tada lol.
I have design ideas for the characters and the board itself but everything needs a re-design. I'll give myself two weeks from now to finish the board, finish character mechanics, and get to step 2.
Budget
I had originally budgeted around $5000 for prototyping and bringing the product up to the publishing mark. @AllenCrawley mentioned that he had developed his prototype for $500 but also mentioned that it's industry dependent. This made me really rethink my budget.
I had originally planned to hire a graphic designer, illustrator, CAD designer, voice actor, video editor, and more! Now, I'm trying to be as lean as possible and fit everything into a $1000 budget.
I'll have to leverage the skills I have and outsource the rest as cheaply as possible.
Thanks for following along! I know this is very crude...
Would love to answer questions or take any feedback!
The plan is pretty simple.
Step 1: Develop my prototype.
Step 2: Create a video and do copywriting.
Step 3: Publish it on a crowd sourcing platform.
Step 4: Throw some facebook, instagram, reddit ads towards it.
---Hit Goal---
Step 5: Find best supplier and fulfill orders.
Step 6: Get feedback and apply.
Step 7: Create a website.
Step 8: Run advertising towards it.
Now, I have no idea if this is a sound plan. I'm not sure if I should be finding a supplier before I start the crowd sourcing campaign. But, what I've been learning lately is that I should find demand then do what it takes to meet that demand. Otherwise, I'm 99% sure that the ideas on this post are bound to change as I learn more.
If I don't hit the goal, I'll take a look at how responses have been on social media sites and either troubleshoot my pitch and try again, or get back to the drawing board with the board game.
The Board Game
The game is a drinking board game, simple to play in any mental state haha. I originally planned to create it as an app but the server costs were an issue for me.
I'm not sure what to price it but being a fan of games and board games myself, I think I can reasonably place it in the $35-$45 range.
It's intended for videogamers who also like to drink socially.
Where I Am
Currently, I have the bare mechanics of the game down. I created this game while vacationing in Korea. I was bored for three days with a laptop and adobe illustrator and.. tada lol.
I have design ideas for the characters and the board itself but everything needs a re-design. I'll give myself two weeks from now to finish the board, finish character mechanics, and get to step 2.
Budget
I had originally budgeted around $5000 for prototyping and bringing the product up to the publishing mark. @AllenCrawley mentioned that he had developed his prototype for $500 but also mentioned that it's industry dependent. This made me really rethink my budget.
I had originally planned to hire a graphic designer, illustrator, CAD designer, voice actor, video editor, and more! Now, I'm trying to be as lean as possible and fit everything into a $1000 budget.
I'll have to leverage the skills I have and outsource the rest as cheaply as possible.
Thanks for following along! I know this is very crude...
Would love to answer questions or take any feedback!
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