Test it.
And here are two ways (out of the many) to do that.
Don't get romantic about your product, calling it "your baby". Be ready to scrap baby if it's not solving your markets needs.
It's not about "your baby", it's about what your market is willing to pay for.
So make sure you test EARLY before spending too much time an energy on your product/service.
And here are two ways (out of the many) to do that.
- Go on sites like Quora, Reddit, or any other online forum - and look up the problem that people are complaining about.
Are you fixing this problem? Great. If not, do a deep dive into EXACTLY what they're complaining about and then tweak your product/service to fix that problem. This way, at least you know you have a market for it. - Create the SIMPLEST form of this product/service and share it with your audience. Get their feedback. Give them a safe space to rip the project apart and tell you what is, and what is not working. What makes sense and what's confusing. What features they want and what features don't matter. Build it from the ground up with their input.
This guy used scraps of paper - PAPER! - to test out his idea for his product, which is now a full-fledged card game.
Don't get romantic about your product, calling it "your baby". Be ready to scrap baby if it's not solving your markets needs.
It's not about "your baby", it's about what your market is willing to pay for.
So make sure you test EARLY before spending too much time an energy on your product/service.
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