PigTech
New Contributor
User Power
Value/Post Ratio
75%
- Jul 11, 2023
- 16
- 12
A bit about my self: I'm 14 and for the past year I've consistently been working on all pillars ( health, mental health, meditation, fitness, philosophy, etc. ), besides business. I read TMF and became obsessed with reaching financial freedom by age 18.
I tried starting a Calisthenics channel. The idea was to build a fanbase and then redirect them to my product: Courses. However comparing with the CENTS didn't look good:
Youtube:
Control - 20% ( I'm at Youtube's mercy )
Entry - 0% ( Everyone is doing the same. I've got major competitors and a lot of them. They are wAy better than me and have got years of experience )
Need - 30% ( A lot of people are doing the same, thus the need is low. I'm not exceptional, so I will earn very little money.
Time - 75% ( Once you have a catalog of videos getting views, it's constant passive profit. I do need to post weekly though. Also I can't upscale, because the business is tied to my face )
Scale - 98% ( It's the internet )
Product ( Courses ):
Control - 100%
Entry - 40%
Need - 35%
Time - 95%
Scale - 95%
So, I decided to ditch the idea. It would take me many many more years of training to be exceptional and actually win. Also converges with "Do What I Love" - not a good idea.
I've been looking for needs/problems in the market, but to no avail. What comes to mind however is creating an indie game ( I have 5 years of programming experience ) and over time develop a Video Game Company. This is viable, remember I'm still 14, so no one would take me seriously in business. Comparing with CENTS looks promising:
Solo or small group:
Control - 100%
Entry - 50 % ( Not everyone can develop games )
Need - 40 - 80% ( Not sure if the need is high. The market is oversaturated, but focusing on a niche might fix the problem )
Time - 70 - 98% ( Updates may be required to keep the product alive )
Scale - 99%
Company:
Control - 100%
Entry - 85%
Need - 90%
Time - 99%
Scale - 99%
Good idea right?
I am scared that I will not be able to market my initial products. How will people find my game amidst all the others. I can't afford ads. I will need to rely on people finding the game. liking it, and slowly building a fan base. An option could be to create a youtube channel and funnel people from there. However, this will take away from my focus. I will need to build two things at once.
IF I start, this will be a Huge investment of my time and energy. This could be a waste.
The company is also risky, because it dabbles with Human Recourses.
Maybe I should just start and stop worrying and overthinking. I hope this wasn't to massive of a question. Let me know what you think. Should I pass or should I start? Thanks in advance
I tried starting a Calisthenics channel. The idea was to build a fanbase and then redirect them to my product: Courses. However comparing with the CENTS didn't look good:
Youtube:
Control - 20% ( I'm at Youtube's mercy )
Entry - 0% ( Everyone is doing the same. I've got major competitors and a lot of them. They are wAy better than me and have got years of experience )
Need - 30% ( A lot of people are doing the same, thus the need is low. I'm not exceptional, so I will earn very little money.
Time - 75% ( Once you have a catalog of videos getting views, it's constant passive profit. I do need to post weekly though. Also I can't upscale, because the business is tied to my face )
Scale - 98% ( It's the internet )
Product ( Courses ):
Control - 100%
Entry - 40%
Need - 35%
Time - 95%
Scale - 95%
So, I decided to ditch the idea. It would take me many many more years of training to be exceptional and actually win. Also converges with "Do What I Love" - not a good idea.
I've been looking for needs/problems in the market, but to no avail. What comes to mind however is creating an indie game ( I have 5 years of programming experience ) and over time develop a Video Game Company. This is viable, remember I'm still 14, so no one would take me seriously in business. Comparing with CENTS looks promising:
Solo or small group:
Control - 100%
Entry - 50 % ( Not everyone can develop games )
Need - 40 - 80% ( Not sure if the need is high. The market is oversaturated, but focusing on a niche might fix the problem )
Time - 70 - 98% ( Updates may be required to keep the product alive )
Scale - 99%
Company:
Control - 100%
Entry - 85%
Need - 90%
Time - 99%
Scale - 99%
Good idea right?
I am scared that I will not be able to market my initial products. How will people find my game amidst all the others. I can't afford ads. I will need to rely on people finding the game. liking it, and slowly building a fan base. An option could be to create a youtube channel and funnel people from there. However, this will take away from my focus. I will need to build two things at once.
IF I start, this will be a Huge investment of my time and energy. This could be a waste.
The company is also risky, because it dabbles with Human Recourses.
Maybe I should just start and stop worrying and overthinking. I hope this wasn't to massive of a question. Let me know what you think. Should I pass or should I start? Thanks in advance
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