JahvonCreamCone
Contributor
Hey guys, I'm a game designer and for years now lots of people have told me i'm pretty good at visual communication and sharing cool ideas with people. Like ALOT, and think it's one of my few god given strengths in life that I'm actually proud of.
I've played a disgusting amount of videogames and have been blessed to have an actual mentor from Rockstar games.
The problem is, being a game designer isin't really valued in the same way a developer is. I've pitched my game ideas to my mentor and he's said it sounds great, but that I need to prove myself showing I can at least generate some interest and momentum to be taken seriously by publishers and others in his network. I really don't want to let him nor myself down, so I'm committed to making the most of the cards I have, which is convincing people I know how to make really fun games and that fun games are a great investment.
The Idea
So that being said my idea is to create a digital magazine that basically works as a pitch deck for raising small amounts of money, say about $30,000+ to build fun niche subscription video games that can generate a return for everyone involved.
You can read it for free with just your email, learn all about the idea, extremely detailed breakdowns of the economics, market analysis, game concept, and your potential upside as an investor, and at the end contribute to the project if you're interested with a small $3.99 weekly subscription (Cool perks included) or full-on investment starting around $499.
My big pitch is basically, "imagine if you could have invested in Doom2 before it launched in 1994 or if you could have invested in Minecraft before it blew up" .
My pitch deck would be about raising money to build a simple Doom engine prototype that combines the simple character design of Doom2 with the environmental design of Minecraft for a fun niche multiplayer experience.
Before i create anything, i just wanted to hear from you guys, if you were to put yourself in the shoes of a potential investor what would you want to see included in the magazine to make you consider investing through a weekly subscription or pulling the trigger on full-on investment? Any and all thoughts and considerations are welcomed.
Your feedback and advice truly mean the world to me.
I've played a disgusting amount of videogames and have been blessed to have an actual mentor from Rockstar games.
The problem is, being a game designer isin't really valued in the same way a developer is. I've pitched my game ideas to my mentor and he's said it sounds great, but that I need to prove myself showing I can at least generate some interest and momentum to be taken seriously by publishers and others in his network. I really don't want to let him nor myself down, so I'm committed to making the most of the cards I have, which is convincing people I know how to make really fun games and that fun games are a great investment.
The Idea
So that being said my idea is to create a digital magazine that basically works as a pitch deck for raising small amounts of money, say about $30,000+ to build fun niche subscription video games that can generate a return for everyone involved.
You can read it for free with just your email, learn all about the idea, extremely detailed breakdowns of the economics, market analysis, game concept, and your potential upside as an investor, and at the end contribute to the project if you're interested with a small $3.99 weekly subscription (Cool perks included) or full-on investment starting around $499.
My big pitch is basically, "imagine if you could have invested in Doom2 before it launched in 1994 or if you could have invested in Minecraft before it blew up" .
My pitch deck would be about raising money to build a simple Doom engine prototype that combines the simple character design of Doom2 with the environmental design of Minecraft for a fun niche multiplayer experience.
Before i create anything, i just wanted to hear from you guys, if you were to put yourself in the shoes of a potential investor what would you want to see included in the magazine to make you consider investing through a weekly subscription or pulling the trigger on full-on investment? Any and all thoughts and considerations are welcomed.
- What would you want to see in the magazine?
- What information do you want to know about the game
- What do you want to know about me?
- What do you want to know about the future of the project and the roadmap?
- Do you need any guarantees of any kind
Your feedback and advice truly mean the world to me.
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