nabitronics
New Contributor
Hi All,
I'm joining Fastlane to gather advice from business experts and professionals as I'm pursing a new journey in my career that is taking me way off tangent from my current norm. I'm in hot pursuit of opening my own video game company and franchise, and would definitely appreciate what anyone can offer. I've come to the realization, at 32 years of age, that the career of my dreams is to design, develop, and produce video games. Not only that, but more so to create, own, and run a gaming business of my own, and my chosen platform is PC/mobile gaming (at least, for this first game franchise).
Interestingly, I do not have an artistic background at all; I do not have a professional CS background at all, but I can code. I have an electrical engineering background coming up on 8 years of experience in the Aerospace Industry. Video games and anime (and animation) have been a huge part of my life growing up, but it was one of those things where you think to yourself you couldn't make a career out of it because you lack the necessary skills to do so (and also your parents and relatives telling you that it's a non-sense career. However, owning a business... that's something else entirely). Although it's never too late to pickup something new and to run with it, there is certainly the aspect of time to market and getting your product to consumers in a timely fashion. I don't have the time or flexibility (anymore) to be a professional animator and illustrator, and I would seek out an art director that resonates with my vision and would want to be apart of my mission. I could also say the same regarding my CS skills, although I'd be much quicker (I can program...) to learn and apply gaming engines like Unity to develop prototypes. Again, I would seek out gaming SW architects and programmers that resonate with my vision. I don't believe my particular lack of skills in those regards hold me back anymore; it's more so I understand what I'm looking for in my product, how it should play, how it should make a player feel, how it sounds, how it looks... and I need the right people to help me get there. What I'm realizing is I have creativity and vision on my side; perhaps this is coming from the engineer in me, where I have to consider every possible angle for the development of a product (especially in the Aerospace Industry).
With playing video games for pretty much my whole life (and watching anime), I've started to take a different approach of how I view them: what could I have done better to make this game play, look, and feel how I would have wanted it to? That persistent thought, perhaps from an inception, led me down the path of creating the mechanics to a player vs player game that I believe to be highly competitive, and gameplay that has yet to be seen in the genre I'm considering for my first gaming franchise. It's to the point where I've thought about it for the past 6 months, and need to act on it, otherwise I will regret it. I have been working gameplay details and mechanics, character design, layouts, story/lore, backstories... all of that in what limited time I have left in my day after working my full-time job; there's so much to develop, consider, and balance. I can't progress at the rate that I would like to given my full-time job, and I certainly can't get a company started and hire colleagues from my own salary. Although being a life-time gamer doesn't necessarily make me an expert in video games or gameplay mechanics... but eventually, if you look through it from the right lens, you start to pick up on things, you start to realize things that work and things that don't work, you understand what brings a consumer back to it, and you pick up on aesthetic and what this wonderful piece of a digitized art form creates. I'm more analytical than just taking the game for "what it's worth", especially games that make you strategize and develop tactics. At the end of it, ultimately what's important to me is if the game is fun, challenging, and enjoyable to consumers, and I believe I have a winning formula. I also have a much grander vision for the franchise which extends beyond gaming alone, but those opportunities only exist if the game is successful...
That's my background and my goal in the smallest nutshell I could find. Could anyone make suggestions of the best places to ask questions regarding my business plan/approach; considerations regarding protection, patents, and copyrights for IP; how to successfully raise money on fundraising platforms? I don't think I'd be at the stage of going to investors, or if that is something to even consider given the options available through crowdfunding?
I greatly appreciate your time in reading this, it means a ton.
Best,
Nabs
I'm joining Fastlane to gather advice from business experts and professionals as I'm pursing a new journey in my career that is taking me way off tangent from my current norm. I'm in hot pursuit of opening my own video game company and franchise, and would definitely appreciate what anyone can offer. I've come to the realization, at 32 years of age, that the career of my dreams is to design, develop, and produce video games. Not only that, but more so to create, own, and run a gaming business of my own, and my chosen platform is PC/mobile gaming (at least, for this first game franchise).
Interestingly, I do not have an artistic background at all; I do not have a professional CS background at all, but I can code. I have an electrical engineering background coming up on 8 years of experience in the Aerospace Industry. Video games and anime (and animation) have been a huge part of my life growing up, but it was one of those things where you think to yourself you couldn't make a career out of it because you lack the necessary skills to do so (and also your parents and relatives telling you that it's a non-sense career. However, owning a business... that's something else entirely). Although it's never too late to pickup something new and to run with it, there is certainly the aspect of time to market and getting your product to consumers in a timely fashion. I don't have the time or flexibility (anymore) to be a professional animator and illustrator, and I would seek out an art director that resonates with my vision and would want to be apart of my mission. I could also say the same regarding my CS skills, although I'd be much quicker (I can program...) to learn and apply gaming engines like Unity to develop prototypes. Again, I would seek out gaming SW architects and programmers that resonate with my vision. I don't believe my particular lack of skills in those regards hold me back anymore; it's more so I understand what I'm looking for in my product, how it should play, how it should make a player feel, how it sounds, how it looks... and I need the right people to help me get there. What I'm realizing is I have creativity and vision on my side; perhaps this is coming from the engineer in me, where I have to consider every possible angle for the development of a product (especially in the Aerospace Industry).
With playing video games for pretty much my whole life (and watching anime), I've started to take a different approach of how I view them: what could I have done better to make this game play, look, and feel how I would have wanted it to? That persistent thought, perhaps from an inception, led me down the path of creating the mechanics to a player vs player game that I believe to be highly competitive, and gameplay that has yet to be seen in the genre I'm considering for my first gaming franchise. It's to the point where I've thought about it for the past 6 months, and need to act on it, otherwise I will regret it. I have been working gameplay details and mechanics, character design, layouts, story/lore, backstories... all of that in what limited time I have left in my day after working my full-time job; there's so much to develop, consider, and balance. I can't progress at the rate that I would like to given my full-time job, and I certainly can't get a company started and hire colleagues from my own salary. Although being a life-time gamer doesn't necessarily make me an expert in video games or gameplay mechanics... but eventually, if you look through it from the right lens, you start to pick up on things, you start to realize things that work and things that don't work, you understand what brings a consumer back to it, and you pick up on aesthetic and what this wonderful piece of a digitized art form creates. I'm more analytical than just taking the game for "what it's worth", especially games that make you strategize and develop tactics. At the end of it, ultimately what's important to me is if the game is fun, challenging, and enjoyable to consumers, and I believe I have a winning formula. I also have a much grander vision for the franchise which extends beyond gaming alone, but those opportunities only exist if the game is successful...
That's my background and my goal in the smallest nutshell I could find. Could anyone make suggestions of the best places to ask questions regarding my business plan/approach; considerations regarding protection, patents, and copyrights for IP; how to successfully raise money on fundraising platforms? I don't think I'd be at the stage of going to investors, or if that is something to even consider given the options available through crowdfunding?
I greatly appreciate your time in reading this, it means a ton.
Best,
Nabs
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