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  1. JesseEisenbart

    Launching a $60K Video Game in 4 Months

    EXECUTION 
    Goal Achieved - $65K in Revenue Hey guys, it's been a while since my last post. I forgot about this thread, but wanted to give an update. The game is now fully launched and has sold 4,938 units, which is on track to beat my first game's release by a decent margin. Since early access, it's...
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    1745246901354.webp

  3. First Mockup.webp

    First Mockup.webp

  4. JesseEisenbart

    Launching a $60K Video Game in 4 Months

    EXECUTION 
    Yeah, the mobile markets are a fiscal beast. What did you do to promote the game? I would do a lot of research before porting to Steam. You need a lot of momentum to succeed on Steam, which usually takes a while.
  5. JesseEisenbart

    Launching a $60K Video Game in 4 Months

    EXECUTION 
    10% - 14% is typical for games on Steam. They offer a very generous 2-hour refund window, so if you play the game for less than 2 hours, you can refund it. While customers can leave notes, they're generally pretty unhelpful. The best feedback I've gotten has been from fans of the game who want...
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    1733853562486.webp

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    1733588646233.webp

  8. JesseEisenbart

    Launching a $60K Video Game in 4 Months

    EXECUTION 
    Okay, guys, update time! I have since launched the game into early access on November 11th. It was a bit later than my original date, but I desperately needed the extra time for development. Here are sales data as of today along with 92% positive reviews! The game grossed $17,981 in week 1...
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    1733588161198.webp

  10. JesseEisenbart

    Launching a $60K Video Game in 4 Months

    EXECUTION 
    Thank you
  11. JesseEisenbart

    Launching a $60K Video Game in 4 Months

    EXECUTION 
    I understand where you're coming from, but I would say you are the average of the five people you spend the most time with. I don't know five people - or even one in my city who aspire to go where I want. But if you have those people, than that's great, I would spend lots of time with them. I...
  12. JesseEisenbart

    Launching a $60K Video Game in 4 Months

    EXECUTION 
    The final game will have about 20-30 hours of gameplay. The genre is called roguelike, which means no two play sessions will be the same, and things are randomly generated. I'm releasing early access for $15.99 USD and launching 1.0 for $19.99 USD. The game doesn't have much backstory. As...
  13. JesseEisenbart

    Launching a $60K Video Game in 4 Months

    EXECUTION 
    Update 08/31 Very busy the last 3 weeks: moved into my new apartment, preparing to launch the update for my game's demo next Friday, and hitting the gym every day for 21 days. Life has been good. I thrive on structure and having every minute of every day planned has helped me get into a new...
  14. JesseEisenbart

    Launching a $60K Video Game in 4 Months

    EXECUTION 
    Yes, I'm aware of Chris Zukowski. I disagree with the build a PC project every 3-6 months. Jake Birkett isn't filthy rich and he's been doing this for over 10 years. Has he made a decent income? Sure, but from his talk you'll hear about how he financed his way through most of his games with...
  15. JesseEisenbart

    Launching a $60K Video Game in 4 Months

    EXECUTION 
    Yeah, I contacted about 100 niche YouTubers. I saw average results. There's one YouTuber I really needed to land, but unfortunately, he didn't bite (he played my first game, so there's still a chance). I'll follow up with them once I add new content and launch.
  16. JesseEisenbart

    Launching a $60K Video Game in 4 Months

    EXECUTION 
    Update 07/19 I prototyped almost an entire new map in the past week. Leveraging the systems I already built in the game has been a huge time saver. With about 14 more days of work, I estimate I can finish the forest map and prepare it for playtesting. I also started pumping out social media...
  17. JesseEisenbart

    Launching a $60K Video Game in 4 Months

    EXECUTION 
    Are you able to share his campaign? Curious what it looked like
  18. JesseEisenbart

    Launching a $60K Video Game in 4 Months

    EXECUTION 
    Wow, if just 1% of those users spoke English it would 4 times the amount of English speaking Steam users.
  19. JesseEisenbart

    Launching a $60K Video Game in 4 Months

    EXECUTION 
    No multiplayer sadly. I wish I had implemented it though. It would require an entire rewrite of the game at this stage in development. I've never personally used Kickstarter but I've seen a good amount of successful games come from it. I never needed the funding so I didn't consider it. I...
  20. JesseEisenbart

    Launching a $60K Video Game in 4 Months

    EXECUTION 
    Wow, very interesting idea. I've seen those ads too. I never heard of anyone doing that before, but I've never taken much of a look at the mobile market. I searched PlayStore and found some games modelling the gameplay from the ad with 1M+ downloads each. Even more interesting, I found this...
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