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Recent content by PigTech

  1. PigTech

    "RazingEmpires" Dev Log

    EXECUTION 
    Damn... 9 days ago someone has released a demo of their game, the problem is that it is almost the same as mine...... I'm not sure I can compete with his game... I must start another one :/ Here's the link to his demo: View...
  2. PigTech

    "RazingEmpires" Dev Log

    EXECUTION 
    23.08.08 => 23.08.23: Finally finished data chunking, transmission, and reassembling. I wasted so much time on a fancy shmancy mehtod. In the end I ditched what I had been working on for over 3 weeks and just created a simple, efficient and useful method in just 1 hour.... :|
  3. PigTech

    "RazingEmpires" Dev Log

    EXECUTION 
    The past few moths I have been on summer break vacation. I hate this.... So much of my time is wasted without my consent... I have to go here, there, now in Sicily, then in Krapets... So unproductive. My health is suffering. The food is unhealthy ( yuck ), my sleep is F*cked. I'm constantly...
  4. PigTech

    "RazingEmpires" Dev Log

    EXECUTION 
    For now basically I'm going to rely on subreddits and online communities. Friends and family and not a good source of criticism, because it's always biased ( nonetheless I will still show them ). In the future as the game progresses I'm thinking of building a community on youtube and using...
  5. PigTech

    "RazingEmpires" Dev Log

    EXECUTION 
    Thanks! I first started coding about 5 years ago. Took a few breaks, but the journey for the most part has been consistent learning. Yes, I am planning to launch a small demo, once I get the core features up and running. Launching demos is very important as: 1) You see if there is a demand for...
  6. PigTech

    "RazingEmpires" Dev Log

    EXECUTION 
    23.07.31 => 23.08.08: Networking in progress. Switched from NGO to Mirror, because of architecture, pricing and control reasons. Custom serialisation, data chunking, security and more boring shit. But I must lay a good foundation.
  7. PigTech

    "RazingEmpires" Dev Log

    EXECUTION 
    23.07.22 => 23.07.29: Networking in progress 23.07.30: Architectural reconstruction & revenue model - costs (planning, making sure I will be able to profit)
  8. PigTech

    Is THIS a Good Idea?

    QUESTION 
    I won't use the asset store. It's absolute dog shit. I'm making my own art.
  9. PigTech

    Is THIS a Good Idea?

    QUESTION 
    Thanks for the advice! I'm perfectly aware that this will take ALOT of effort and perseverance. Day 1 and it's already been a tough battle. Since I'm a solo developer I'm playing all the roles ( programmer, designer, architect, etc. ). Even so I believe I will pull this off. The only concern is...
  10. PigTech

    "RazingEmpires" Dev Log

    EXECUTION 
    This is a post where I will post progress of my game at least once a month. Keep me accountable. ( Everything is done by me. Assets, code, etc. ). Youtube Channel: https://www.youtube.com/channel/UCqB6bByzbjcuxFHI2L2itzA GitHub Repository: GitHub - HogPro/RazingEmpires If anyone thinks he\she...
  11. PigTech

    Is THIS a Good Idea?

    QUESTION 
    In the past I've played Civ6. There are definitely things that can be improved upon.
  12. PigTech

    Is THIS a Good Idea?

    QUESTION 
    Yes, I am a Unity developer. I haven't tried Godot or Unreal, but I can assure you that Unity is great. From what I've heard Godot is really slacking behind Unreal and Unity.
  13. PigTech

    Is THIS a Good Idea?

    QUESTION 
    Thanks for the advice, I'm hitting the gas!
  14. PigTech

    Is THIS a Good Idea?

    QUESTION 
    Yeah, but what about marketing? How will people find my game. Maybe reinvesting earned money through the game into advertising.
  15. PigTech

    Is THIS a Good Idea?

    QUESTION 
    I really enjoy creating retro and strategy games. I think it is a niche rarely touched up. So the need could be high or could be low.
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