Since the last update, we have recognized that we need to measure our success in terms of engaged players. We have spent too much time coding and the game looks like engineering olympics, where we do things for the sake of doing them.
I have gone with a complete redesign of the game...
Hey, glad to see you're experimenting using your existing skills. I'm also a software developer and have been trying to make profitable games for some months now. I even began an execution thread for one here.
I think that you are taking WAY too much at once. Making a game alone is a lot of...
Hi @Bekit, thanks for the thorough and valuable feedback!
It makes me happy to see that you were happy about not having to sign up and that you could jump right in. Seeing what made you give up (being thrown against a ruthless AI out of nowhere) is annoying to me too. It shows we have failed in...
So far, we have been working on pretty minor stuff. We are not moving as fast as we should be.
At this point, we should be really working on high-impact tasks. I'm going to start minimizing code time to as minimum as possible and focus on tasks I can do without touching code.
I had not thought of that. The product has gotten pretty far, but we still don't have any players. At this point, we have to step away from engineering and just focus on
1. Making the game fun
2. Getting and engaging players
3. Getting feedback from players
I think a Kickstarter might be a good...
I'm glad to be back, I let the script kind get to me the past couple of months, but I'm making a comeback.
I'm using my last year in high school to try and build a product and monetize off of it.
For the past couple of months, my friend and I have been building an online...
It's been a while since I've been active but I have been lurking occasionally and have been working on a project for the last couple of months which I wanted to share and gain insights on, so here it is
A bit about me
I'm a junior, soon to be senior, in high school living in a...