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Recent content by CHENDO

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    Releasing My Mobile Phone Game

    SIDE HUSTLE EXECUTION 
    That's very generous, thanks! I DM'd you the link.
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    Releasing My Mobile Phone Game

    SIDE HUSTLE EXECUTION 
    I DM'd you the link (I'm trying not to mention it on this thread). Cheers.
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    Releasing My Mobile Phone Game

    SIDE HUSTLE EXECUTION 
    Hey. Yes, I've had playtests with a couple of 'friends-of-friends', as well as more recently I've had family members test the multiplayer features with me (a couple of family also play the game almost daily, which surprised me (not included in the stats above)). All the feedback has been pretty...
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    Releasing My Mobile Phone Game

    SIDE HUSTLE EXECUTION 
    10 days after launch and things are not looking good. They're looking very bad in fact. Here are some stats... - Acquisition cost-per-user: $2.05 - In-app purchases: $0.00 - 58% of players dropped-off within 5 mins and never returned. - 22% played for an average of 24 mins over...
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    Releasing My Mobile Phone Game

    SIDE HUSTLE EXECUTION 
    Good question. There isn't a standard rate that I am aware of. Most games do not focus on this metric, preferring instead to focus on user retention rates. My inspiration has come from the game Monopoly Go, which I believe has accomplished a >1.0 sharing rate. Their user numbers are insane. That...
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    Releasing My Mobile Phone Game

    SIDE HUSTLE EXECUTION 
    Ok, so I have spent the last 3 months working on version 1.1. This version focuses on trying to get people to share the game with friends. In 1.0 I tried to bribe them to share, but in this version I am trying to make they WANT to share it. To do this I had to make a bunch of changes to the...
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    Releasing My Mobile Phone Game

    SIDE HUSTLE EXECUTION 
    First week over - many lessons learned. - The bad news is the game didn't take-off. I knew it probably wouldn't. - The good news is that I collected a stack of user data which is informing my next steps. I can now see that there are 3 big problems with the game: 1. People are not sharing it...
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    Releasing My Mobile Phone Game

    SIDE HUSTLE EXECUTION 
    I launched the game on Wednesday, and started advertising yesterday. The App Store gave me exactly 0 downloads. I always wondered if they would give me any, and now I know. Lesson: Don't expect Apple to present your game to App Store users - they won't. I ran a single advert on Facebook &...
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    Releasing My Mobile Phone Game

    SIDE HUSTLE EXECUTION 
    Just a quick update... The game is now with Apple for review and I expect to release it in the next few days. While this release is important, it is not critical - there will be more releases. I am only releasing in US/UK/Canada/Ireland for now and only on iOS. If/when I crack this market I can...
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    Releasing My Mobile Phone Game

    SIDE HUSTLE EXECUTION 
    Sorry it's been a while since my last post. I've been spending the last few months wrapping-up the first version of the game. The good news is that I'll be submitting the build to the Apple app store for review this weekend. The amount of work has been brutal. With the beta testing, I gave-up...
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    Releasing My Mobile Phone Game

    SIDE HUSTLE EXECUTION 
    Great idea, thanks.
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    Releasing My Mobile Phone Game

    SIDE HUSTLE EXECUTION 
    Thanks for the advice. I have no subscribers currently. I will look into Discord - I am aware of it but have never used it. I will also consider Reddit threads etc. Cheers.
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    Releasing My Mobile Phone Game

    SIDE HUSTLE EXECUTION 
    I've had a productive few weeks working on STEP 1 (TARGETED GAMEPLAY VIDEO RELEASE). I've never gone through this process before and things did not go as I expected. Setting out, my goals were a) feedback on things like theme, graphical style, tone, gameplay etc. and b) people to join my game's...
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    Releasing My Mobile Phone Game

    SIDE HUSTLE EXECUTION 
    So, 2 years ago I set-out to design & build a mobile phone game with fastlane potential (I started reading MJ's books around 3 years ago). I spent the first 18 months learning the technologies, prototyping, and experimenting with different ideas. Although I have released PC games in the past...
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    Glad to be here

    INTRO 
    Hi Redbird. Thanks! The game is an ultra-casual mobile game. It's a million miles away from something like Call of Duty. It's the kind of game you might play for 15 mins on a train, or with one eye on it while you're watching Netflix. It's really undemanding and simple to play. Hardcore gamers...
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