Holy Thread Raised from the Dead, Batman!
I think about money differently since I joined TMF . I'd always thought "If I were rich, I could do this, this, and this". I'm now starting to think "I can put together money making systems so I can do this, this, and this". Being rich somehow gets lost. It's no longer important, because it isn't the means to an end. It's an abstraction. "Getting Rich" isn't in itself actionable - it's a step removed. Building money making systems is actionable.
The money making systems become the name of the game. "Get rich" just sort of happens to you, the way you "Get tan" if you stay out in the sun or "Get cold" if you stay out in the snow too long.
If I can build a system to sell hot and cold weather products, I can build 50 of them if that's what suits my needs. If I need more, I can build 100. I'm limited only by how much I build.
I think about money differently since I joined TMF . I'd always thought "If I were rich, I could do this, this, and this". I'm now starting to think "I can put together money making systems so I can do this, this, and this". Being rich somehow gets lost. It's no longer important, because it isn't the means to an end. It's an abstraction. "Getting Rich" isn't in itself actionable - it's a step removed. Building money making systems is actionable.
The money making systems become the name of the game. "Get rich" just sort of happens to you, the way you "Get tan" if you stay out in the sun or "Get cold" if you stay out in the snow too long.
If I can build a system to sell hot and cold weather products, I can build 50 of them if that's what suits my needs. If I need more, I can build 100. I'm limited only by how much I build.