User Power
Value/Post Ratio
174%
- Jul 20, 2012
- 673
- 1,172
None of those numbers matter. A game is just like any other product. If you can provide enough value to an audience that they're willing to give you enough money to build and grow your company, then you win. You don't need a platform's consent to do that (PC and the web are still open platforms, despite big tech's best efforts.), and you don't need hundreds of people working for multiple years (You can make a game in days/weeks, or you can spend thousands of man-years. Both have been done successfully and unsuccessfully.). You just need to be able to build an audience that sufficiently values what you're producing. That obviously doesn't mean it's easy, just possible.I found these stats on a random tech site..
- It has gotten to the point that games now take entire teams and years of work to create. Almost to the same level as movie.
- You have to publish your game on a platform, and if they don't agree with you it can be pulled off.