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B is for Beast
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Ok let's see.... I liked the music, but I had a bad experience overall.
I played on my iPad bc my phone is in the bedroom and I'm lazy. I was using it w/the case at 45 degree angle and I was immediately put off by the fact that the game started upside down and didn't turn, given that my orientation is probably the landscape orientation everyone has when using the folding cases.
Second, not sure about on the phone, but on the iPad, your sprites get blown up and look pixelated:
That turned me off.
I was thrown in the game immediately and had 3 seconds to figure out what the game was about. The voice saying "tap left to run, tap right to jump" was good, but for a person that downloaded for the first time I didn't know what to expect from the game as a whole. I was like ok, but what? Is this a race track? What am I doing? I think a screen with a screenshot previous to the game starting showing the mechanics and giving the person a moment to say "ok I got it, let's go" would help.
Now for more technical stuff. I don't develop and my knowledge is limited to what I've heard my developer friends say but the physics are iffy.
Again haven't checked the phone version but on the iPad, the taps weren't sensitive enough, and/or the hit box was inconsistent. Sometimes I tapped and it ran, sometimes he didn't even though I tapped in the same place. The tapping barely makes him run so you need to tap like a MF. I understand that the tapping is supposed to be happening but that was excessive. At one point I'm like playing my 5 fingers on the left like a piano as fast as I can, or using my arm strength to try to tap faster, and he barely moved. My arm and my fingers gave up at half the level.
Same with jumping. The jump is too slow, it bothered me. In this kind of game you sort of get in the zone, everything happens fast and you're tapping without thinking much, but I found myself getting frustrated because the dude would float in the air for what seemed like a thousand seconds. I also had to figure out how to go over the wall that is taller than your jump.
I feel that for each tap he needs to advance much faster, as in, you just need to get in a rhythm going to get him to a consistent speed, and then focus on jumping on time. And the jump physics also need a revision.
I wish I could explain it better, I'm sure these have names but that's how far my limited knowledge allows me to go.
I'd also recommend making the score appear and fill in the screen one by one rather than the whole full screen appear at once. I was just looking around the screen trying to find the relevant information. What am I trying to beat? Score? The time? You know how there's games where you get say, up to 5 starts so ah, based on your score in this run you got 4 so you replay the game to try to get the 5 stars.
I think it has great commuting-game potential if you fix the physics to make it more fast-paced, give the CPU a name, make him Hitler, idk. Or just like, don't show me the VS screen, he's not important. I already know I gotta beat the CPU, or just don't put the CPU in there. I just need to beat a specific time.
Edit:
Oh yeah look at the physics in this one
That's what I was referring to.
Also was that on purpose??? Are you trying to make the same game to practice or???
I played on my iPad bc my phone is in the bedroom and I'm lazy. I was using it w/the case at 45 degree angle and I was immediately put off by the fact that the game started upside down and didn't turn, given that my orientation is probably the landscape orientation everyone has when using the folding cases.
Second, not sure about on the phone, but on the iPad, your sprites get blown up and look pixelated:
That turned me off.
I was thrown in the game immediately and had 3 seconds to figure out what the game was about. The voice saying "tap left to run, tap right to jump" was good, but for a person that downloaded for the first time I didn't know what to expect from the game as a whole. I was like ok, but what? Is this a race track? What am I doing? I think a screen with a screenshot previous to the game starting showing the mechanics and giving the person a moment to say "ok I got it, let's go" would help.
Now for more technical stuff. I don't develop and my knowledge is limited to what I've heard my developer friends say but the physics are iffy.
Again haven't checked the phone version but on the iPad, the taps weren't sensitive enough, and/or the hit box was inconsistent. Sometimes I tapped and it ran, sometimes he didn't even though I tapped in the same place. The tapping barely makes him run so you need to tap like a MF. I understand that the tapping is supposed to be happening but that was excessive. At one point I'm like playing my 5 fingers on the left like a piano as fast as I can, or using my arm strength to try to tap faster, and he barely moved. My arm and my fingers gave up at half the level.
Same with jumping. The jump is too slow, it bothered me. In this kind of game you sort of get in the zone, everything happens fast and you're tapping without thinking much, but I found myself getting frustrated because the dude would float in the air for what seemed like a thousand seconds. I also had to figure out how to go over the wall that is taller than your jump.
I feel that for each tap he needs to advance much faster, as in, you just need to get in a rhythm going to get him to a consistent speed, and then focus on jumping on time. And the jump physics also need a revision.
I wish I could explain it better, I'm sure these have names but that's how far my limited knowledge allows me to go.
I'd also recommend making the score appear and fill in the screen one by one rather than the whole full screen appear at once. I was just looking around the screen trying to find the relevant information. What am I trying to beat? Score? The time? You know how there's games where you get say, up to 5 starts so ah, based on your score in this run you got 4 so you replay the game to try to get the 5 stars.
I think it has great commuting-game potential if you fix the physics to make it more fast-paced, give the CPU a name, make him Hitler, idk. Or just like, don't show me the VS screen, he's not important. I already know I gotta beat the CPU, or just don't put the CPU in there. I just need to beat a specific time.
Edit:
Oh yeah look at the physics in this one
Well, it looks like Combat School.
I played it in the '90 on Commodore C-64. : )
View: https://www.youtube.com/watch?v=OxJOpyLqCKA&ab_channel=Zeusdaz-TheUnemulatedRetroGameChannel
That's what I was referring to.
Also was that on purpose??? Are you trying to make the same game to practice or???