Your post is filled with parallels for "why this will work" while overlooking what you're offering.
Is that what you're offering?
Quick answer: No.
There's no correlation between you and games industry artists.
So you're telling me the top guys that marketed themselves enough and are talented enough make $24-48k a year plus salary? That's like saying "...But Lebron James make $30,000,000 a year, so I can make that too playing basketball if I just try; the potential is endless."
They're not all doomed, but economically it's not as profitable a pursuit as other ventures.
Online marketers are revenue producing, you're not.
You're not competing for "business dollars", you're competing for the disposable income that's left over.
This captures the industry perfectly. You capture the state of the market in your first post, but then lie to yourself later on about why it's the opposite...
...And this is the biggest pitfall in your plan.
You're building a business around someone else's IP. Your entire potential upside is built on someone else's product and generosity. You're relying on them not to send you a cease and desist and destroy your "business" overnight.
Look, I'm not trying to be an a**hole. My only point is that it's easier to make money outside of art, and then to use that in order to create profitable art at a scale that makes sense.
Later this year I intend to release my first sculpture. The piece is running me over $10k to make. The reason that I can do that is because I followed the Jeff Koons career approach to artwork.
Your approach can work, and I hope it does for you, but I would bet on failure being a lot more likely than success. My apologies is this post is too harsh - I'll see myself out of this thread... just wanted to highlight some of the pitfalls in your thinking so that you can adjust accordingly.
The average salary for an artist in the games industry is 70k in the US, and that goes to 100k for senior roles and more than that for Art Director roles.
Is that what you're offering?
Quick answer: No.
There's no correlation between you and games industry artists.
Artists in the entertainment industry who get a following from the community will then sell tutorials and courses via patreon etc. and can take in an extra 2-4k per month if they're popular.
So you're telling me the top guys that marketed themselves enough and are talented enough make $24-48k a year plus salary? That's like saying "...But Lebron James make $30,000,000 a year, so I can make that too playing basketball if I just try; the potential is endless."
So it's an outdated misconception that artists are all doomed to starve
They're not all doomed, but economically it's not as profitable a pursuit as other ventures.
And in terms of supply and demand, you can't tell me there's a dearth of online-marketing and similar producers. Many markets we could think of are heavy on supply.
Online marketers are revenue producing, you're not.
You're not competing for "business dollars", you're competing for the disposable income that's left over.
There's been a slight shift but overall I'm in a station where I'm facing a saturated job market and need an escape plan.
This captures the industry perfectly. You capture the state of the market in your first post, but then lie to yourself later on about why it's the opposite...
Have you researched on trademarks/copyrights of the work you want to reproduce?
...And this is the biggest pitfall in your plan.
You're building a business around someone else's IP. Your entire potential upside is built on someone else's product and generosity. You're relying on them not to send you a cease and desist and destroy your "business" overnight.
Look, I'm not trying to be an a**hole. My only point is that it's easier to make money outside of art, and then to use that in order to create profitable art at a scale that makes sense.
Later this year I intend to release my first sculpture. The piece is running me over $10k to make. The reason that I can do that is because I followed the Jeff Koons career approach to artwork.
Your approach can work, and I hope it does for you, but I would bet on failure being a lot more likely than success. My apologies is this post is too harsh - I'll see myself out of this thread... just wanted to highlight some of the pitfalls in your thinking so that you can adjust accordingly.