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- Oct 2, 2020
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Hey folks,
good to be back, let's make some progress!
Game Developement is a topic I rarely see here so I thought I'd share for those of you who are interested.
Ultimate Goal:
Develop an indie game and release it on the Nintendo Switch
Roadmap:
Proof of Concept
- Develop proof of concept
- Get feedback
Steam Release (Early Access)
- Create prototype / alpha version of game
- Release as Steam Early Access --> get feedback
Switch Release (Full Game)
- Find small indie publisher (or good resources / support) for releasing on Nintendo Switch
- Get into Nintendo Developer program
- Port game to Nintendo Switch
- Marketing / Release campaign
- Release game on Switch
Background:
I'm not a mastermind god-developer but I've got the basic programming understanding down and can follow instructions + adapt as needed, so that should be good enough to get the job done.
On the personal side: 31 years old from Germany, 1 small child < 1 year. He's my motivation to execute on the Fastlane.
Ultimately, I want to spend more time with him and not be shackled to a day job (main job is in IT for > 10 years).
Progress:
- Got the basics in Unity (game engine) down, completed a 30-ish parts tutorial while following along. This should be sufficient to get the basic game mechanics going
- Rough game concept completed --> for now I'll focus on high level planning + action-taking reports here instead of "game design" talks. Let me know if anyone's interested in the details though
Next Steps:
- Implement core gameplay mechanics
- Basic movement (90% done)
- Specials (work in progress)
- Vertical movement (not yet started)
- Demo Level (70% done)
I have a more detailed breakdown of activities on my whiteboard (basically a sprint backlog). Will report back once the most important features are in place.
Hi,
I tried indie mobile game dev for few years & I tried hyper casual mobile games, here is my advice:
1. the market have have way too many games, it's not easy to generate revenue
2. based on your description ( a platformer where you collect things ), the idea does not seems very typical & does not stand out
3. if you're going this route, I think doing game dev vlogs is very beneficial to get feedback & build an audience that helps you to get the initial sales, initial good reviews, tell the friends ... ( didn't try this & I don't think it's easy, but I think it's worth it )
4. I suggest you write the marketing material right now ( the store page & gameplay video )
- when you write it, you will get an idea if it's interesting or not
- if it's cool or not
- you will find the cool part & focus on developing it
5. I think the biggest issue with game dev is the length of time to validate an idea ( you might spend months developing then get no sales ), so the faster you can prove an idea is fun & engaging, the better
6. I would advice you to develop for oculus quest VR, since the market is a lot newer & much less saturated
7. game makers toolkit just started trying to make a game, I think he's doing the right thing so far ( testing the core mechanics as fast as possible ), checkout the channel it's very helpful:
That's mostly what I have, I don't wanna deter you.
- whether you decide to go another entrepreneurial route that's faster to validate, do VR game dev or continue with console game dev, I hope you keep these points in mind, validate quickly, fail faster, build an audience & succeed.
good luck.
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