When working in the games industry, we always call it one of the toughest industries because there is no real need for entertainment products as compared to other needs. But is this really true? If so, why get into the entertainment industry at all?
I think there is a "need" for entertainment myself, but what is the "key" ingredient that turns an entertainment product from one that is not needed into a "must have" product? ("I have to have that game, watch that movie, or read that fiction book!")
-Ty
I think there is a "need" for entertainment myself, but what is the "key" ingredient that turns an entertainment product from one that is not needed into a "must have" product? ("I have to have that game, watch that movie, or read that fiction book!")
-Ty
Dislike ads? Remove them and support the forum:
Subscribe to Fastlane Insiders.