Depends on how many customers you have and how much they're paying.
Minecraft Game Creator Makes $100K A Day
Minecraft Passes 10 Million Registered Users
Best regards.
is game making industry is an fastlane?
Depends on how many customers you have and how much they're paying.
Minecraft Game Creator Makes $100K A Day
Minecraft Passes 10 Million Registered Users
Best regards.
im actually thinking about:
1) making games in udk for PC
2) making games for iphone with UDK iOS support for free with commercials
3) making games for xobx live
right now im learning UDK user interface but i think i will start with option 2
do anybody on this forum hava any experience with UDK (unreal development kit) ???
50 kph
How did you learn what you learned, what are you doing?
Can you make a decent game?
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No idea about gaming industry, but what/who are you?
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Yes it's fastlane if you know what you are doing, and do it well, and it hits many people all over the world.
I was looking long for some good oportunity and i had Tekel Syndrome
Right now im monogamous and i know exactly what to do thx to mj I know how to start and understand all slowlane that i was stuck in...
if anybody know udk and want to make some good stuff write me an PM
Yes, the gaming industry is definitely fastlane material, but just about anything can be if you do it right.
Like most entertainment industries (movies, music, etc), the gaming industry is one where only the best really thrive. For every successful title there are dozens of failures. Don't expect to just make a game and magimatically be a millionaire. Make a really entertaining and/or addictive game, market it well, and then you can start thinking about doing well out of it.
Little update hereI was on intership in gaming company then employee ( enough time to see how it works ), right now I'm full time on my fastlane 'making games' plan, iv got dream team and we are making first game almost 18h a day.
Details here everyday updated Daniel Szulc
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I would say it's fastlane, Minecraft is a wonderful example. Also games like Angry Birds...you create a game, it gets popular, it has merchandise and is ported to multiple platforms.
But you really have to create a game! Something that can kill time, easy to understand, and gets people addicted.
I will try Gurbash Chahal way to do it[ the dream ]
The main problem of game-dev is the inspiration. Creating innovation is the main power that can bring fortune but is hard to predict what will sell and what will not. Minecraft gave people compleate freedom and control over the shape of their own world.
social network for MMORPGs mainly for World of WarCraft gamers.
Shawn Fanning Finally Gets A Real Payday: Electronic Arts Buys Rupture For $30 Million | TechCrunch
Shawn Fanning | CrunchBase Profile
We are planning to make 1 game in 1-3 months we cant make mmorpgs its too much time consuming.
Thx for info with that social network but we are planning something different.
Inspiration is not a problem, time and people are the main problems, and the minecraft was not a innovation... Infiniminer was allready... so the best idea for startup? make something better then make innovation when you have money to buy some food for you're self...
My son is on the team that has created: SmashMuck Champions, that took about 12 developers 9 months to get to this point of closed beta. This is an example of the competition you are up against.
15 kph
The main problem is in game development (and pretty much everything else) execution. Lots of people have ideas... How many actually bring their ideas into reality? You can point at the lack of innovation the game industry, but I can point at the piles of money that non-innovative but superbly executed games make.
Btw, good luck with the game Speedyexe!
On the team so he is not working in some gaming company, they are just a bunch of guys just like me? (no investing, etc.)???
What kind of game engine do they use? what kind of software?
I like itThe key to our success is treating people well. Kiz Studiosmost companies treat people like shit, thats why Im here to change it. Great people, I wish them success.
Thats right, the main problem is execution, everybody are a "smart ass" but nobody are doing it, many people CAN but they dont take action, they wasting time, get youre alarm clock on 18h, write on piece of paper every hour, you can do alot with that time, just avoid distractions, get motivated, you need strong determination and plan youre day, AND success will come.The main problem is in game development (and pretty much everything else) execution. Lots of people have ideas... How many actually bring their ideas into reality? You can point at the lack of innovation the game industry, but I can point at the piles of money that non-innovative but superbly executed games make.
Btw, good luck with the game Speedyexe!
Thx it will be great game whatever it takes (amount of hours,motivational books, learning new technology) I WILL DO.
Well execution of any game production poses a major problem. The thing is that even if you have graphics, programmers, scripters etc. it takes more than just technical skills. Just as it was written in fastlane book idea is just a pawn. Idea alone cannot make meaningfull move. It is up to the development team to pull this off. But to startup you dont need whole army of people. You just need to get motivated and agile developers(ones that don`t need fixed roles).
With investors ok, we are doing it without investors but in future we will see.
Yes and No, some companies have build a brand, just like Blizzard, if they make something everybody want to take a look on it, instead of making many "no names" BUT Yes if game have good gameplay and fun to play they will buy it anyway, people will talk about it and game will selfadvertise if its good game." People buying the games don't care where they came from, they care if they are fun."
I hope they will be succesfull, they have investors and they made that game really quick in small team, its good, keep it up![]()
Well said, idea is just a representation, action make it real.Well execution of any game production poses a major problem. The thing is that even if you have graphics, programmers, scripters etc. it takes more than just technical skills. Just as it was written in fastlane book idea is just a pawn. Idea alone cannot make meaningfull move. It is up to the development team to pull this off. But to startup you dont need whole army of people. You just need to get motivated and agile developers(ones that don`t need fixed roles).
Little update hereJust finished the animations
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